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Re: ASWF CI Infrastructure: VFX Reference Platform Dependencies
Thanks for those of you answered the poll. There's definitely enough interest to kick off the working group.
As you all probably realised, I made an error in my mental timezone juggling between
Thanks for those of you answered the poll. There's definitely enough interest to kick off the working group.
As you all probably realised, I made an error in my mental timezone juggling between
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By
Daniel Heckenberg
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#89
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Re: OpenVDB Jenkins builds broken due to Boost Python not found
Looking at the version of Boost that's being pulled in (1.58), that's actually older than the the version being specified by VFX Reference Platform for 2017 which is 1.61
Looking at the version of Boost that's being pulled in (1.58), that's actually older than the the version being specified by VFX Reference Platform for 2017 which is 1.61
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By
Dan Bailey
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#88
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Re: OpenVDB Jenkins builds broken due to Boost Python not found
Boost in general and boost python in particular complicates build environments, maintenance, and compiler migrations.
I would like to +1 the suggestion of a move to pybind11. This might be an
Boost in general and boost python in particular complicates build environments, maintenance, and compiler migrations.
I would like to +1 the suggestion of a move to pybind11. This might be an
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By
Nick Porcino
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#87
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Re: ASWF CI Infrastructure: VFX Reference Platform Dependencies
As discussed at the last TAC meeting, we'll set up a working group to progress this, and I'd like to encourage involvement from the community.
For pragmatic reasons, I'll propose the same timeslot as
As discussed at the last TAC meeting, we'll set up a working group to progress this, and I'd like to encourage involvement from the community.
For pragmatic reasons, I'll propose the same timeslot as
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By
Daniel Heckenberg
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#86
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Re: OpenVDB Jenkins builds broken due to Boost Python not found
It's never good to see a broken build, but in this case what serendipity!
It provides the perfect motivation for the cmake tools project which Larry has proposed on the tac mailing list, and
It's never good to see a broken build, but in this case what serendipity!
It provides the perfect motivation for the cmake tools project which Larry has proposed on the tac mailing list, and
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By
Daniel Heckenberg
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#85
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Re: OpenVDB Jenkins builds broken due to Boost Python not found
Agreed about pybind11. I can't recommend it strongly enough.
Kimball did a good job of explaining what I was getting at, but I'll make a pitch on the TAC list in a new thread as well.
-- lg
--
Larry
Agreed about pybind11. I can't recommend it strongly enough.
Kimball did a good job of explaining what I was getting at, but I'll make a pitch on the TAC list in a new thread as well.
-- lg
--
Larry
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By
Larry Gritz
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#84
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Re: OpenVDB Jenkins builds broken due to Boost Python not found
switch to pybind11? ;-P
This is what Larry was talking about the last meeting, and in a much more concrete manner than I had babbled about in our first meeting.
I think it is a great idea to make a
switch to pybind11? ;-P
This is what Larry was talking about the last meeting, and in a much more concrete manner than I had babbled about in our first meeting.
I think it is a great idea to make a
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By
Kimball Thurston
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#83
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OpenVDB Jenkins builds broken due to Boost Python not found
Hi Everyone,
Since the move of OpenVDB to ASWF. The Jenkins build is now broken due to CMake not able to find the python boost library, you can see the error message
Hi Everyone,
Since the move of OpenVDB to ASWF. The Jenkins build is now broken due to CMake not able to find the python boost library, you can see the error message
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By
Thanh Ha
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#82
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Re: ASWF CI Infrastructure: VFX Reference Platform Dependencies
Hi Dan,
Thanks for the supportive feedback!
We have established vendor-approved mechanisms to automate download and build for the Maya SDK and for Houdini Apprentice which additionally allows for
Hi Dan,
Thanks for the supportive feedback!
We have established vendor-approved mechanisms to automate download and build for the Maya SDK and for Houdini Apprentice which additionally allows for
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By
Daniel Heckenberg
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#81
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Re: ASWF CI Infrastructure: VFX Reference Platform Dependencies
Hi Daniel,
Thanks for sending this around, this is a great overview.
I know vendor dependencies were discussed in a past meeting, but skimming the meeting notes, I can't seem to find the outcome of
Hi Daniel,
Thanks for sending this around, this is a great overview.
I know vendor dependencies were discussed in a past meeting, but skimming the meeting notes, I can't seem to find the outcome of
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By
Dan Bailey
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#80
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ASWF CI Infrastructure: VFX Reference Platform Dependencies
Hello everyone,
As we start to adopt projects into the ASWF, I would like to turn attention to the CI setup and especially the way that project dependencies are built and managed.
There have been
Hello everyone,
As we start to adopt projects into the ASWF, I would like to turn attention to the CI setup and especially the way that project dependencies are built and managed.
There have been
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By
Daniel Heckenberg
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#79
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News Today: New Members & OpenVDB
ASWF Community:
Today, the Academy Software Foundation announced four new members: Sony Pictures Entertainment/Sony Pictures Imageworks as a Premier member, Warner Bros. as a General Member, and
ASWF Community:
Today, the Academy Software Foundation announced four new members: Sony Pictures Entertainment/Sony Pictures Imageworks as a Premier member, Warner Bros. as a General Member, and
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By
Emily Olin
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#78
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Re: hello
And past TAC meeting minutes are here:
https://github.com/AcademySoftwareFoundation/tac/tree/master/meetings
--
Cary Phillips | R&D Supervisor | ILM | San Francisco
And past TAC meeting minutes are here:
https://github.com/AcademySoftwareFoundation/tac/tree/master/meetings
--
Cary Phillips | R&D Supervisor | ILM | San Francisco
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By
Cary Phillips
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#77
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Re: hello
Thanks for the answers Rob!
Cheers!
Thanks for the answers Rob!
Cheers!
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By
sreenivas
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#76
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Re: hello
Thank you for your interest. Great questions.
1) No, or at least not yet. The VES is doing an excellent job running the VFX Platform and there are a number of other projects that the group has
Thank you for your interest. Great questions.
1) No, or at least not yet. The VES is doing an excellent job running the VFX Platform and there are a number of other projects that the group has
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By
Rob Bredow
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#75
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hello
I am excited to seen the initiative by the community to push towards open source. Congratulations to all the folks involved in setting up ASWF!
Two questions I have!
* Going forward, VFX
I am excited to seen the initiative by the community to push towards open source. Congratulations to all the folks involved in setting up ASWF!
Two questions I have!
* Going forward, VFX
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By
sreenivas
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#74
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Re: Building OpenEXR on Windows
Thanks! I was still grepping to find the VS2010 reference. The root Readme.md is correct.
--
--------------------------------
Nick Porcino @meshula
Virtual and augmented production, interactive
Thanks! I was still grepping to find the VS2010 reference. The root Readme.md is correct.
--
--------------------------------
Nick Porcino @meshula
Virtual and augmented production, interactive
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By
Nick Porcino
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#73
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Re: Building OpenEXR on Windows
I'll update the README.--
Cary Phillips | R&D Supervisor | ILM | San Francisco
I'll update the README.--
Cary Phillips | R&D Supervisor | ILM | San Francisco
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By
Cary Phillips
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#72
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Re: Building OpenEXR on Windows
Oh yeah that makes sense, I should have thought of that. I copied what was in README and didn't think to try changing the value. I got further now with the updated generator. Will report more on
Oh yeah that makes sense, I should have thought of that. I copied what was in README and didn't think to try changing the value. I got further now with the updated generator. Will report more on
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By
Thanh Ha
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#71
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Re: Building OpenEXR on Windows
Hi there, the script I see here: https://jenkins.aswf.io/sandbox/job/openexr-win64-master/configure seems to be incorrectly configured to run a very old Visual Studio, Visual Studio 2010.
-G "Visual
Hi there, the script I see here: https://jenkins.aswf.io/sandbox/job/openexr-win64-master/configure seems to be incorrectly configured to run a very old Visual Studio, Visual Studio 2010.
-G "Visual
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By
Nick Porcino
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#70
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