Projects
jordanbrandes@...
This group seems very new and i'm somehow the first one to post. That being said, what projects would we like to pursue? I would very much like to be a part of whatever we come up with on here.
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Re: [SF] Projects
It seems this all went live today. Based on a Variety article, the head of ILM, Rob Bredow, will be mentioning it in his Siggraph keynote on Monday. We're likely to get some more info from that, so we might just need to be patient until then. Cheers, Mike ---- On Fri, 10 Aug 2018 14:35:20 -0400 jordanbrandes via Lists.Aswf.Io <jordanbrandes=yahoo.com@...> wrote ----
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open source 2d animation software
David Marceau
I recall 3d blender started as proprietary then made open-source via buyout.
Any chance this foundation could do the same with ToonBoom? Thank you for listening. |
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Re: [SF] Projects
Jim Jeffers
Yes – the group is literally only hours old. More info to come over the next few days of SIGGRAPH, Rob to speak Monday, and a BOF Tues 9am. Stay tuned and hope you find some interesting projects.
-Jim
Jim Jeffers Sr. Principal Eng., Sr. Director, Visualization Solutions Intel Data Center Group w: +1 484 245 9445 m: +1 503 329 1060
From: <main@...> on behalf of Michael Rochefort <mike@...>
It seems this all went live today. Based on a Variety article, the head of ILM, Rob Bredow, will be mentioning it in his Siggraph keynote on Monday. We're likely to get some more info from that, so we might just need to be patient until then.
Cheers, Mike
---- On Fri, 10 Aug 2018 14:35:20 -0400 jordanbrandes via Lists.Aswf.Io <jordanbrandes=yahoo.com@...> wrote ----
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Re: Projects
Rob Bredow
Hi Jordan,
Thanks for writing and your interest. One of the first items of business for the new ASWF will be to create the "project submission process". This will allow new and existing projects to be submitted to the ASWF, allow them to be evaluated to insure they are a fit into the mission and resources, and then accepted into the ASWF. Our conversations to date have been around some critical existing projects for the media business whose maintainers have expressed interest. Projects like OpenEXR, OpenColorIO and OpenVDB have been discussed so far. There are a lot more, but the ASWF will have to evaluate each to make sure the resources to host the community are in place to take on more projects. To get some background on how the Linux Foundation generally approaches project submissions, you might like reading this presentation by Chris Aniszczyk (https://www.slideshare.net/caniszczyk/bringing-an-open-source-project-to-the-linux-foundation). Each organization under the LF (of which ASWF is one) specifies their own submission process so the ASWF may have some customization, but I think those slides provide some good background. Hope that help. Sincerely, Rob Bredow |
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open-source DRM
I'm told that IP hinders if not entirely obviates the possibility of creating a reasonable open-source DRM solution. That may well be the case.
In addition to that, the point of security is to protect the user from external attackers. But in the DRM threat model, the user is the attacker essentially and the rights owner is the defender. Most (streaming) DRM approaches simply try to hide the key and make it time-bound. But in cryptography it's hard to make that anything other than an all or nothing proposition. How can the user be trusted to decrypt the asset and not take advantage of access to the unencrypted data? Are there any frameworks that can be applied to solve the problem and deliver (what I believe to be) a needed solution? |
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Re: open-source DRM
jordanbrandes@...
I could be totally wrong and maybe this approach has already been considered but what about finding a way to put the content on a blockchain with multi-signature smart contracts? Granted the information would live on the blockchain but access is only granted through a mutual agreement and everyone else would be locked out. I know blockchains are a buzzword lately but I do see a lot of potential in their application. I'm not sure if what you're proposing is more for a full-fledged streaming service like Netflix or simply giving someone from the press access from home for a preview. I think the blockchain approach might work better for a preview rather than a full streaming service.
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Re: open-source DRM
Michael Hall
Keep in mind that DRM isn't about encryption, that's just a means to an end. DRM is about preventing piracy and enabling flexible pricing models. If you come up with a better way of encrypting the data, without giving a better outcome to those goals, then it's a non-starter. Likewise if you come up with a better way of achieving those goals that doesn't use encryption at all, that's something worth considering.
Michael Hall mhall119@... On 08/11/2018 11:04 AM, jordanbrandes
via Lists.Aswf.Io wrote:
I could be totally wrong and maybe this approach has already been considered but what about finding a way to put the content on a blockchain with multi-signature smart contracts? Granted the information would live on the blockchain but access is only granted through a mutual agreement and everyone else would be locked out. I know blockchains are a buzzword lately but I do see a lot of potential in their application. I'm not sure if what you're proposing is more for a full-fledged streaming service like Netflix or simply giving someone from the press access from home for a preview. I think the blockchain approach might work better for a preview rather than a full streaming service. |
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Re: open-source DRM
Ferdzee <fred@...>
High Fidelity recently (March 22,2018) announced an alliance for publishing assets such as identity, textures, 3D objects, animations and scenes over http using blockchain for the DRM. Content developers can already register their creations on the High Fidelity blockchain using our Digital Asset Registry (DAR), which tracks the provenance and ownership of each item. Founder Philip Rosedale is also the founder of Second Life, so his approach should be taken seriously. https://blog.highfidelity.com/janusvr-and-high-fidelity-found-virtual-reality-blockchain-alliance-3f894ee64ca7 |
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Re: open source 2d animation software
Jason van Gumster
Not likely. NaN (the company that was commercializing Blender had to go bankrupt first. The community stepped up and raised funds to free it from the holding company that controlled the IP after that happened.
That said, there are a number of promising 2D options available. Krita added animation support a couple years back and OpenToonz was released around that same time. And even Blender's Grease Pencil developments are making it a robust 2D animation till in its own right. |
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Open source applications as a reference platform
Jason van Gumster
Hi there!
After attending the BoF presentation at SIGGRAPH, it seems like a lead starting point for project inclusion is mostly on the library side of things (as opposed to the application side). That makes sense. But maybe it would be wise to coordinate with some of the larger open source creative applications (Blender, Krita, Inkscape, GIMP) to establish them as an effective reference platform for these library projects. It seems to me that the primary need to pull that off would be to have someone in the ASWF side to coordinate communication with these project teams. So what do folks think about this? Any gotchas or impediments that would make this unfeasible? |
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Re: Open source applications as a reference platform
jordanbrandes@...
Seems like a good idea to me. They are there so might as well use them.
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Re: Open source applications as a reference platform
Bryce Harrington <bryce@...>
On Tue, Aug 14, 2018 at 11:10:17AM -0700, Jason van Gumster wrote:
Hi there!Hi, are the slides or video of the presentation available by chance? (Sorry for jumping in on the thread, I only learned of this group yesterday.) Bryce |
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Re: Open source applications as a reference platform
Rob Bredow
I've attached the slides here as presented in the BOF as a PDF. Rob |
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Re: Open source applications as a reference platform
Andrew Paxson
I definitely think that is a good idea, I imagine there is a ton we can learn from those projects.
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On Aug 15, 2018, at 1:18 PM, rob@... wrote:
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ASWF T-Shirts at SIGGRAPH
ASWF Community: Thanks for your continued interest in supporting our community. The ASWF BoF at SIGGRAPH was a big success with more than 150 people in attendance and standing room only! For those who are still at SIGGRAPH, we have a limited supply of ASWF t-shirts, stickers and pins available onsite today (Thursday). Please visit one of these members to pick one up:
Thanks! John Mertic Director of Program Management - Linux Foundation - ODPi, R Consortium, and Open Mainframe Project |
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Re: Open source applications as a reference platform
Many of the previous mentioned projects have had very little interest in being given any guidance or direction from the vfx/film industry. Some actively went out of their way to dissuade any contributions from us and many do not like that our projects use BSD like licenses for better inclusion of commercial software and can be quite hard core on using gpl. I question whether software not born from vfx/film industry are actually interested in this?
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Re: Open source applications as a reference platform
Michael Hall
When contributing to an Open Source project you have to build
trust with the community around it before they will start to
consider guidance and direction from you. It's an unfortunate fact
that any sizable project will have a multitude of people who want
to tell them how to build it, but who won't help them build it. To
insulate themselves from this noise the maintainers most often
require contributors to make some significant contributions based
on their existing direction before giving them a voice in changing
that direction. If you want projects like Gimp, Inkscape, Krita or Blender to
make big changes to meet your needs, start by contributing small
changes that meet your (and their) needs. Fix bugs reported by
others, implement some features already on their TODO list, add
new file format support, etc. Once they know that you are
committed to the future of the project, they will let you help
guide and direct that future. But if you come into an open source project with plans to up-end
something they've dedicated years of their personal life to,
you're not going to get a good reaction. It doesn't matter if you
know what you're talking about, of if you have years of industry
experience, or even if you're an expert in the thing you're
proposing. If they don't trust that you're as committed to their
project as they are, they're not going to let you steer. Michael Hall mhall119@... On 08/16/2018 02:40 PM, Deke Kincaid
wrote:
Many of the previous mentioned projects have had very little interest in being given any guidance or direction from the vfx/film industry. Some actively went out of their way to dissuade any contributions from us and many do not like that our projects use BSD like licenses for better inclusion of commercial software and can be quite hard core on using gpl. I question whether software not born from vfx/film industry are actually interested in this? |
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Re: Open source applications as a reference platform
The goals for the ASWF will eventually need to be more concrete to help clear some of the confusion going on now. I am having a difficult time trying to understand who ASWF is trying to assist with opening up to open source projects.
I am sure there are certain projects and libraries the ASWF has in mind at first. I imagine they are also open to other projects or ideas as this idea matures. If I was starting a new foundation and wanted to see the VFX open source community grow, I would take an inventory on where some open source projects are with questions like:
I am one of the developers for Krita and would be open for any discussion or brainstorming that might need to happen Scott Petrovic |
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Re: Open source applications as a reference platform
Alex
I agree with Scott, I feel like if we are looking to grow vfx open source we should be thinking about the points he listed especially since we have some of that structure already, the CI suite that the Linux foundation setup for example. Smaller OSS projects, or larger core projects with limited developer time would benefit from the support of the ASWF I think.
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