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Arnold Render For Blender "Barnold"
Hey guys!
I'm not sure if this is the appropriate place to post this as I'm not quite sure how this website works quite yet, but I was curious if anyone would like to collaborate on this project, so far Solid Angle's latest version of Arnold v5.2 works pretty well with the latest version of Blender v2.79b... this integration works pretty well so far, as the project is still pretty new. I'd like to reach out here to the community and see if anyone has the knowledge of how I could use OpenGL to render the IPR in Blender's "rendered viewport", the current implementation seems to have a color management bug, causing the IPR window to render black and white with rainbow pixels - so far it's the only big feature that's missing to make this integration more complete. That said, renders are working fine as of now, let me know if you'd like to shed some light.
The GitHub Repo: https://github.com/tyler-furby/barnold
Cheers,
Tyler Furby
I'm not sure if this is the appropriate place to post this as I'm not quite sure how this website works quite yet, but I was curious if anyone would like to collaborate on this project, so far Solid Angle's latest version of Arnold v5.2 works pretty well with the latest version of Blender v2.79b... this integration works pretty well so far, as the project is still pretty new. I'd like to reach out here to the community and see if anyone has the knowledge of how I could use OpenGL to render the IPR in Blender's "rendered viewport", the current implementation seems to have a color management bug, causing the IPR window to render black and white with rainbow pixels - so far it's the only big feature that's missing to make this integration more complete. That said, renders are working fine as of now, let me know if you'd like to shed some light.
The GitHub Repo: https://github.com/tyler-furby/barnold
Cheers,
Tyler Furby
Have you tried talking with Brecht over at Blender. I think his IRC handle is just 'brecht' the last time I talked with him. He is pretty deep with the renderer pipelines in Blender, and I thought he left Blender for a short time to work on Arnold as well. He might be able to have ideas or point you to people. That would be my first stop with looking for people.