Support for OpenGL/GLSL > 2.0?

Boon Hean Low <boonhe...@...>

Hi everyone,

I saw that the GpuLanguage enum goes only up to GLSL 1.3, are there any plans to support anything higher? I'm using getGpuShaderText() to get the fragment shader snippets but its still using texture3D() which is deprecated in OpenGL 4.0 which I'm using now.


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