Re: State of OCIO development re: CPU/GPU mismatches

Dithermaster <dither...@...>

> Dennis, is your fork containing the OpenCL code path available to browse currently?
Nathan, no, but I could put something together for you if you'd like to review it.


On Mon, Sep 12, 2016 at 8:15 PM, Nathan Rusch <natha...@...> wrote:
Thanks for the responses everyone.

I'm attempting to reach out to some of the people who may have a connection to or interest in the project's stewardship, and will be asking them to weigh in on this thread so we can get as much information as possible out in the open. Sean, I'm wondering if you might be able to track down any of your colleagues who might have some interest or involvement in order to potentially get their input here as well. I'm not entirely sure how many of the original team are still at Imageworks, or how involved they want to be, so I don't necessarily want to blanket every name I can find.

In general, I'm inclined to agree with Deke that an ideal way forward from our perspective would be for active development to be out in the open on a development branch, rather than only landing in the form of releases.

Dennis, is your fork containing the OpenCL code path available to browse currently?


On Friday, September 9, 2016 at 2:18:51 PM UTC+10, Sean Cooper wrote:
Hello fellow color wizards,

I'd just like to introduce myself to the community here. I've joined Sony Imageworks as our Color Scientist this past January, and have been working on our internal color pipeline and taking on more responsibility as I continue to learn.

I have interest in seeing OCIO continue it's open development, and would like to help where ever I can. Admittedly my background is in pure color/imaging science so I won't be able to immediately jump on the reins of it's core development. However, it seems like we have the opposite problem, and I would be happy to work with you to siphon through its present state and work towards a game plan to give OCIO a fresh breath of life.

Sean Cooper
Color Scientist
Sony Pictures Imageworks

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