Re: AllocationVars with GPU path and 1d LUT
Simon Therriault <mos...@...>
Thanks for your answer Troy. I started to play with the latest version with the revamped GPU path. I'll have to wait for the official release to integrate it though. For now, I'll continue to see if I can get something out of the AllocationVars. From what I understand, the nuke default config is not necessarily the best to play with the GPU path. All the 1dLUT in play describes the to_reference transform. When I use them for inverse, the config as is clips the negative.
On Friday, November 9, 2018 at 1:42:14 PM UTC-5, Troy James Sobotka wrote: There's two issues at work, both of which are important.
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