Re: Is the const type qualifier only in CG?
Jeremy Selan <jeremy...@...>
Yes, if you look att Processor.cpp : 381, you'll see that on apple
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platforms we always insert a sampling of the tex2 even if it's not needed. It appeared that without this, if the 3dlut was unused it would be incorrectly optimized away and the app would crash. In your shader you should see a line that looks like, "// OSX segfault work-around: Force a no-op sampling of the 3d lut." are you seeing this line and still having the crash? What platform are you on? -- Jeremy
On Mon, Jan 17, 2011 at 3:27 PM, Jeremy Selan <jeremy...@...> wrote:
I already fixed this too; thought it was checked in last week. hold
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