I've been able to reproduce this now - thanks.
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On Thu, May 19, 2011 at 5:36 PM, Jeremy Selan <jeremy...@...> wrote:
Thanks for the report. I'll try to get this fixed asap. What platform
are you on?
On Thu, May 19, 2011 at 5:12 PM, Oliver Farkas <oliver...@...> wrote:
Hey Jeremy, sorry about the late reply, I seem to have looked over this
This is really helpful, thanks for this.
I found a crash bug in the OCIO code. Ocioconvert crashes when you feed in
EXR's that have render errors in them, basically pixel values that are way
off. After loading the file with OIIO calls, these values come out as NaNs
and cause the processor->apply code to segfault and crash.
It happens in Lut1Dop.cpp on line 272.
I could work around this by checking for the buffer values in this function,
and replacing them if they're NaN, but it's obviously not the best place to
do this sort of check. I have had not much time to dig deeper but I thought
it's gonna help you to fix it.
Thanks again for your fix,
On Sat, May 14, 2011 at 4:18 AM, Jeremy Selan <jeremy...@...>
This addresses oliver's bug where an HDR lin -> Dreamcolor ociobakelut
command was clipping the highlights.
After this fix, you can get a proper output .csp both with and without
the --shaper specified. (if the shaper is not
specified, it will fall back on the allocation for the input space,
and for oliver's linear example (lg2, -7.5, 4) will match
the 'log' shaper space almost exactly.
There is one known regression in this code - I have temporarily
disabled the .hdl lut baking as I have not ported that code.
But I wanted to get this checkin in before then, as it's such a large
change (in terms of number of lines of code).
* Added .3dl baking
* Added Processor.hasChannelCrosstalk()
* Exposed both FormatName + FormatExtension
* FileFormats can register multiple names. (ex: lustre 3dl / flame 3dl)
* Baker defaults are format specific
* ociobakeluts has cleaned up syntax, fewer args needed in most cases
The bakelut logic has been moved from the Baker.cpp, into each output
This can eventually be re-refactored, but in the meantime until we have
examples I think we can get higher quality (format specific) color output
by doing the logic in each outputter.
* update houdini lut baker to work again. (currently disabled)
* let the .csp output dynamically pick between a 1d and 3d output (now
that hasChannelCrosstalk is exposed, this will be trivial)