Re: ocio2icc - Can I Create An ICC Profile From An Existing 3dl/csp LUT?
Jeremy Selan <jeremy...@...>
On Fri, Sep 9, 2011 at 3:20 PM, Gresham Lochner
<gresham...@...> wrote: I believe I heard Jeremy mention SonyLet me clarify. The colorspace we work in for texturing is partially (but not totally) neutral. Our rendering is in HDR linear, and the way our pixels get to the scene is (approx): (HDR scene-linear image) -> 1D Tonemapping to Display space (LDR display pixels) -> 3D Filmic Color Warp (final film emulation preview) In nuke/katana, as we're starting with hdr linear, both of these steps (1d tone mapping + 3d color warp) happen in the viewer. In photoshop, we paint directly in the LDR display pixel space, and we apply only need to apply the 3D filmic component to preview the image accurately. It's nice to paint in this 'intermediate' colorspace because: - the transformation back to scene-linear for rendering is only a 1d transform (no inverse 3d luts) - also, because the ldr painting space has a gamma very similar to the monitor, things like color pickers / reference art work well. For those who are not familiar with opencolorio.org, we've put together a basic description of our color practices which is available here. Of particular interest is the dt colorspace (diffuse-texture), which corresponds to the intermediate space mentioned above. http://opencolorio.org/workflow/spi_workflow.html http://opencolorio.org/workflow/spi_vfx.html -- Jeremy
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