Review: use CPack to create the source tarball
Malcolm Humphreys <malcolmh...@...>
* added cpack support to replace the tgz_create script. Run 'make package_source' to create 'olio.VERSION.tar.gz'
* removed tgz_create script http://github.com/malcolmhumphreys/OpenColorIO/commit/a02d021cb8bc9d297e4db4d133e16fc189f75405 .malcolm
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Re: Review: ExponentTransform can serialize itself
Malcolm Humphreys <malcolmh...@...>
LGTM - even without any tests : )
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.malcolm
On 14/10/2010, at 3:53 AM, Jeremy Selan wrote:
The ExponentTransform (a publicly exposed class for doing power /
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Re: XML Profile Format
Malcolm Humphreys <malcolmh...@...>
I'm completely in favor of making the OCIO configuration files easierOk lets jump in :) In defense of XML ...There are a few good articles on the subject of choosing XML 'just because', these two I like. http://www.ibm.com/developerworks/library/x-sbxml.html http://www.ibm.com/developerworks/xml/library/x-matters23.html I think XML is a great fit for a lot of things and I would still choose it for these but it's used a little too much 'just because'. * We've already got the XML code working.True, but it feels a bit ridged and requires a lot of code to do relatively simple serialisation. I find this is inherently part of using xml, and is nothing different from anywhere else I have used it or seen it used. Looking at it, the current serialisation boils down to dumping Config::Impl to disk http://github.com/imageworks/OpenColorIO/blob/master/src/core/Config.cpp (line: 136) Config::Impl consists of: - a few std::string's - RGB float array - prefixed list of roles - unordered vector of display devices. - unordered vector of colorspaces Config::writeXML (line: 761) and Config::Impl::loadXmlElement (line: 836) do most of the heavy lifting in terms of overall XML structure. (Looking at this now there is a bit too much knowledge about <display>'s which we might want to refactor into a clearer core concept.) ParseUtils.cpp does most of the string -> ocio data type glue while XmlIO.cpp takes care of all the logic and structure for every Transform() type. See below I have attached a yaml-cpp demo for doing the same thing. * The ASC CDL defines an xml spec which I would like to support (forI don't think this should change. But If we were going to have a way to support OCIO Transform() plugins (at compile time or run time). I think it would be important for each Transform() to know how to seialize themselves. This means tinyxml would become only a build dependency for the CDL Transform() plugin and not the entire core. * This may not be wise in the long term, but I really like how OCIOAgreed, this should all be internal to OCIO. Both http://code.google.com/p/yaml-cpp and http://pyyaml.org/wiki/LibYAML are MIT Licensed (http://en.wikipedia.org/wiki/MIT_License). It's pretty open licence you just need to include a named reference and MIT licence with OCIO. I have never used the LibYAML but I do like the stream / state based style yaml-cpp has chosen. http://code.google.com/p/yaml-cpp/wiki/HowToEmitYAML yaml-cpp is namespaced with YAML:: and I consider it to be pretty small lib. --snip stlemitter.h-- namespace YAML { template <typename T> inline Emitter& operator << (Emitter& emitter, const std::vector <T>& v) { typedef typename std::vector <T> vec; emitter << BeginSeq; for(typename vec::const_iterator it=v.begin();it!=v.end();++it) emitter << *it; emitter << EndSeq; return emitter; } ... --snip stlemitter.h-- I'm not sure that yaml's strong python support is relevant to thisSure its just an easy way to prototype the yaml, like you said this should all be internal to OCIO. I don't think you will be able to stop people from mucking with the XML directly in python either. Attached is a quick yaml-cpp demo which setups a similar structure to configs/testing/config.ocio then serializes it to YAML, parses that YAML into a new config and checks some of the data. Also, in terms of overall development priorities I wouldn't personallyI see the profiles as the key concept that makes OCIO interesting. All the other parts are important on the implementation side of things, but the day to day interaction will be all about the profiles. As long as the profiles are clear and easily extendable I think we will be in a good place. .malcolm -- Jeremy
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Review: ExponentTransform can serialize itself
Jeremy Selan <jeremy...@...>
The ExponentTransform (a publicly exposed class for doing power /
gamma operations) previously could not serialize itself to xml. This commit adds the feature. Repo: http://github.com/jeremyselan/OpenColorIO Commits: 4581f2e0725466c43cc6237d93d356a4a28bfa3e -- Jeremy
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Re: XML Profile Format
Malcolm Humphreys <malcolmh...@...>
Sorry I will be responding to this soon, bit busy for the next 3 days.
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.malcolm
On 09/10/2010, at 9:35 AM, bsloan wrote:
http://code.google.com/p/yaml-cpp/
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Re: XML Profile Format
bsloan <bsl...@...>
http://code.google.com/p/yaml-cpp/
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...is the compiled yaml io library. I believe yaml support is built into the python distro. -blake
On Oct 7, 2:26Â pm, Jeremy Selan <jeremy...@gmail.com> wrote:
I'm completely in favor of making the OCIO configuration files easier
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Re: XML Profile Format
Jeremy Selan <jeremy...@...>
I'm completely in favor of making the OCIO configuration files easier
to read and edit. I have a few specific concerns about YAML, but it's definitely worth exploring. Care to take a stab at it? In defense of XML ... * It's the 'no format decision' decision. Support is ubiquitous, and no one ever wonders, "what the hell is this?" YAML is not nearly as widely known. Never having looked at YAML before, when I first looked at your configuration file I was wondering which formatting parts were important. But this could be made more obvious with a few tweaks to the outputter format. * We've already got the XML code working. * The ASC CDL defines an xml spec which I would like to support (for interoperability with other CDL apps), so we're not going to be be able to ditch tinyxml. * This may not be wise in the long term, but I really like how OCIO has minimal external build dependencies. (Some day when the windows port needs to be attacked, this should keep life simple I hope!) Does OSX have YAML as part of its base installation? Do normal linux distros? (I assume Windows doesnt) Is there a minimal yaml implementation we could pull internal, similar in spirit to tinyxml? If so (assuming it can be namespaced properly, and the licence terms are suitable) I'd love to keep it internal. I'm not sure that yaml's strong python support is relevant to this discussion. OCIO serialization is handled on the C++ side, and the python bindings provide typed interfaces to the transforms. (I.e., a CDLTransform is a native python class as opposed to a python dict with particular key value pairs). And, I would prefer that folks manipulating OCIO profiles in python use the native OCIO API rather than mucking with the serialized representations. Or is there another use case I'm missing? Also, in terms of overall development priorities I wouldn't personally put this at the top of my list. (I was much more excited about your adding Houdini lut support, for example). But I can see that making the format less daunting could be a selling point adoption. -- Jeremy On Tue, Oct 5, 2010 at 6:43 PM, Malcolm Humphreys <malcolmh...@mac.com> wrote: Are people super into the idea of using xml?
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Re: Inital Houdini lut support
Malcolm Humphreys <malcolmh...@...>
* In terms of coding style, you put the return value on a new line,I'm happy to match what ever style you put forward, I mainly like doing this as it makes it really clear what a function / method is returning. We don't have function overloading but in code bases where you do I find this helps. My only other note would be about indenting all namespaces, I see you want to limit to 80 char columns (+1) this with the namespace indenting is going to make for some very compact coding. ie. --snip-- OCIO_NAMESPACE_ENTER { namespace { void foo(); } } OCIO_NAMESPACE_EXIT --snip-- --snip-- OCIO_NAMESPACE_ENTER { namespace { void foo(); } // anonymous namespace } OCIO_NAMESPACE_EXIT --snip-- * Your commit, c7a1bfadeb..., (where you change the walk order toint GetRGBLut3DArrayOffset(...)? * We will be able to resolve ambiguously named formats (such as theSounds good, like in nuke could your see us forcing a loader in the profile format? .malcolm
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Re: Review: pkg-config support and some OCIO_VERSION changes
Jeremy Selan <jeremy...@...>
Looks good to me!
I really like the VERSION consolidation and the cmake "configure_file" mojo. Now that I know about that approach, I'll use it for the OCIO_NAMESPACE #define as well... -- Jeremy
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Re: Inital Houdini lut support
Jeremy Selan <jeremy...@...>
Also - for future reference - you don't need to include the patch
file. It will be sufficient to just include the SHA1 hash for the top- most commit that corresponds to the topic. For example, in this case 9c2a6d47bb18ee6ca565e2ae1691486f8ae57c0b (You can find this for old commits using gitk, in your repo). Thanks! -- Jeremy
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Re: Inital Houdini lut support
Jeremy Selan <jeremy...@...>
Looks good to me!
I have a few comments, but these dont need to be addressed yet. * In terms of coding style, you put the return value on a new line, where as I tend to not. I'm actually fine either way, but I'd really like to keep the codebase uniform in this regard. I'm going to be putting together coding guidelines together in the next few days, and once we pick what's preferred I'll do a single cleanup pass to bring the whole codebase up to spec. (I'll also attack line lengths, and #include order at the same time). * Your commit, c7a1bfadeb..., (where you change the walk order to match GLs ordering) was not strictly necessary. Lut3DOp.h defines two 3dlut index helpers: int GetGLLut3DArrayOffset(...) int GetAutodeskLut3DArrayOffset(...) You could have used the second function, rather than the first, to save yourself this trouble. (It is poorly named though, any better idea on names?) * We will be able to resolve ambiguously named formats (such as the super ambiguous .lut) with a minor addition to FileTransform.cpp. (This code is already in FileTransform:GetFile in code comment form). The idea is inspired by image reading in Nuke. OCIO will use the file extension to guess the format, and attempt to load it. (in the case of multiple formats with the same extension, just pick one). If this fails, then try to load all other formats with the same extension until one succeeds. If this fails too, then go ahead and try all known formats in case it's a misnamed file. The cool part of this is that users don't have to worry about file format naming (assuming the lut readers all are good about throwing exceptions early on malformed luts), and performance doesnt suffer either as the format results are cached so the rollover detection only happens once per session. I'll implement this behavior before the next .lut format is added. -- Jeremy
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Review: pkg-config support and some OCIO_VERSION changes
Malcolm Humphreys <malcolmh...@...>
I wanted some pkgconfig (http://en.wikipedia.org/wiki/Pkg-config) support to make it easier to build against OCIO.
Part of this needed burning the ocio version into the .pc file, so I rejigged things a little so there is only one place to change the OCIO_VERSION Notes: * added some basic pkg-config .pc building * moved OCIO_VERSION into top most CMakeLists.txt * added OpenColorVersion.h.in which gets configured() at build time with OCIO_VERSION * added ${CMAKE_BINARY_DIR}/export/ to a few CMakeLists.h so they can find the resloved OpenColorVersion.h * added OpenColorIO.pc.in which gets configured() at build time with OCIO_VERSION and CMAKE_INSTALL_PREFIX .malcolm
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Development Guidelines + New Website
Jeremy Selan <jeremy...@...>
Now that we've got a few people actively contributing code, we're
going to start formalizing the development process. (Thanks to Malcolm Humphreys for being the guinea-pig in the process). Please refer to our new website, opencolorio.org (still in development), for further details. Thanks!
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XML Profile Format
Malcolm Humphreys <malcolmh...@...>
Are people super into the idea of using xml?
We used xml for nearly everything at RSP, over time it became clear that it's a pretty poor choice for a lot of things. One of the developers introduced the use of YAML (http://www.yaml.org/ http://en.wikipedia.org/wiki/YAML) and it took off with everyone, it happened again when I recommended it's introduction at DrD (where pretty much everything was XML). RV has started to use it for it's package descriptions as well. As I don't think any other apps will actually be writing ocio profiles other than the ocio api, and people will be hand writing these profiles. I don't see a benefit to using xml for a profile description, if we using as an interchange format then maybe. btw. I really don't like file format discussions but I think this would really help ocio profile readability. If people are into the idea I'm happy to do the leg work to get it to work. I have attached a small demo python script for you to check out, it mostly shows off how to define your own custom yaml serialisation. You need PyYaml (http://pyyaml.org/) to run the demo. Why I like it: - super simple to parse and serialise objects - human readable / editable - easy to define your own custom types - using yaml in python is so simple It would be quite easy to have binary data (eg file luts) interweaved inside a yaml file. http://en.wikipedia.org/wiki/YAML#Other_specified_data_types --snip-- picture: !!binary | R0lGODlhDAAMAIQAAP//9/X 17unp5WZmZgAAAOfn515eXv Pz7Y6OjuDg4J+fn5OTk6enp 56enmleECcgggoBADs=mZmE --snip-- http://www.yaml.org/spec/1.2/spec.html#id2759572 - Relation to JSON http://www.yaml.org/spec/1.2/spec.html#id2759732 - Relation to XML YAML --snip-- ocs_profile_version: 1 resource_path: luts luma_b: '0.0722' luma_g: '0.7152' luma_r: '0.2126' role_compositing_log: lgh role_scene_linear: lnh strictparsing: true displays: Film1D: !Display {colorspace: vd8, device: sRGB} Log: !Display {colorspace: lg10, device: sRGB} colorspaces: dt8: !ColorSpace bitdepth: 8ui description: null family: vd8 gpuallocation: uniform gpumax: 1 gpumin: 0 isdata: false to_reference: - !File {interpolation: null, src: diffusemult.spimtx} - !ColorSpaceTransform {dst: lnh, src: vd8} lg10: !ColorSpace bitdepth: 10ui description: lg10 converts from scanned film to the show linear reference space. This is a custom conversion based on several Kodak acquisition stocks. All three color channels have the same response and there is no cross talk. This transform has a shoulder and toe compensation. This 10bit uiint version is used for DI deliveries. family: lg gpuallocation: uniform gpumax: 1 gpumin: 0 isdata: false to_reference: lnh: !ColorSpace bitdepth: 16f description: The show reference space. This is a sensor referred linear representation of the scene with primaries that correspond to scanned film. 0.18 inthis space corresponds to a properly exposed 18% grey card. family: ln gpuallocation: lg2 gpumax: 6 gpumin: -15 isdata: false to_reference: null vd8: !ColorSpace bitdepth: 8ui description: vd8 is an 8 bit sRGB like,2.2 gamma, conversion to and from the reference colorspace. This is a 1-d representation does not include any subtractive color mixing or crosstalk compensation. This is commonly used to interchange files between internal and external vendors. This is used as the interchange space for final images on direct to video or television products. family: vd8 gpuallocation: uniform gpumax: 1 gpumin: 0 isdata: false to_reference: - !File {interpolation: linear, src: vd10.spi1d} --snip-- XML --snip-- <ocioconfig version="1" resourcepath="luts" strictparsing="true" luma_r="0.2126" luma_g="0.7152" luma_b="0.0722" role_scene_linear="lnh" role_compositing_log="lgh"> <display device="sRGB" name="Film1D" colorspace="vd8"/> <display device="sRGB" name="Log" colorspace="lg10"/> <colorspace name="lnh" family="ln" bitdepth="16f" isdata="false" gpuallocation="lg2" gpumin="-15" gpumax="6"> <description>The show reference space. This is a sensor referred linear representation of the scene with primaries that correspond to scanned film. 0.18 in this space corresponds to a properly exposed 18% grey card. </description> </colorspace> <colorspace name="lg10" family="lg" bitdepth="10ui" isdata="false" gpuallocation="uniform" gpumin="0" gpumax="1"> <description>lg10 converts from scanned film to the show linear reference space. This is a custom conversion based on several Kodak acquisition stocks. All three color channels have the same response and there is no cross talk. This transform has a shoulder and toe compensation. This 10bit uiint version is used for DI deliveries.</description> <to_reference> <group> <file src="lg10.spi1d" interpolation="nearest" /> </group> </to_reference> </colorspace> <colorspace name="lg16" family="lg" bitdepth="16ui" isdata="false" gpuallocation="uniform" gpumin="0" gpumax="1"> <description>lg16 converts from scanned film to the show linear reference space. This is a custom conversion based on several Kodak acquisition stocks. All three color channels have the same response and there is no cross talk. This transform has a shoulder and toe compensation. This 16bit uiint version is used for DI deliveries in the rare case where this is requested. </description> <to_reference> <group> <file src="lgf.spi1d" interpolation="nearest" /> </group> </to_reference> </colorspace> <colorspace name="lgh" family="lg" bitdepth="16f" isdata="false" gpuallocation="uniform" gpumin="-0.2" gpumax="1.615"> <description>Converts from scanned film to the show linear reference space. This is a custom curve based on several Kodak acquisition stocks. All three color channels have the same response and there is no cross talk. This transform has a shoulder and toe compensation. This floating point version of the conversion that includes a large range of over-shoot and under-shoot values. This allows for colortiming offsetsto be applied and reversed out losslessly. For internal use only. </description> <to_reference> <group> <file src="lgf.spi1d" interpolation="linear" /> </group> </to_reference> </colorspace> <colorspace name="vd8" family="vd" bitdepth="8ui" isdata="false" gpuallocation="uniform" gpumin="0" gpumax="1"> <description>vd8 is an 8 bit sRGB like,2.2 gamma, conversion to and from the reference colorspace. This is a 1-d representation does not include any subtractive color mixing or crosstalk compensation. This is commonly used to interchange files between internal and external vendors. This is used as the interchange space for final images on direct to video or television products. </description> <to_reference> <group> <file src="vd10.spi1d" interpolation="linear" /> </group> </to_reference> </colorspace> <colorspace name="dt8" family="dt" bitdepth="8ui" isdata="false" gpuallocation="uniform" gpumin="0" gpumax="1"> <description> </description> <to_reference> <group> <file src="diffusemult.spimtx"/> <colorspacetransform src="vd8" dst="lnh"/> </group> </to_reference> </colorspace> </ocioconfig> --snip-- .malcolm
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ICC Support
Malcolm Humphreys <malcolmh...@...>
I have been playing with littlecms a little (building profiles for photoshop etc) and was wondering if people have an idea on how they envisioned these fitting into OCIO?
There could be reader and writers. But the icc tag system isn't super straight forward. Most ICC profiles need to have there PCS (profile connection space) as Lab for them to be used in photoshop for soft proofing etc.. with OCIO being RGB and all the options for rendering intent, some ideas on how this could fit would help. .malcolm
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Inital Houdini lut support
Malcolm Humphreys <malcolmh...@...>
Hi,
I have a few emails to send through I have been discussing with jeremy, I have split them up so they can be discussed in different threads. Here is an initial pass at the Houidini lut loader. I have only really tested the 3D+1D type as that what we are using. There is support for the 3D type and partial support for the 1D type. There is no support for the binary type. houdini luts has a not so good extension (.lut) and (.blut for the binary version),. Do you think we need a better way to choose a lut loader other than file extensions? I have attached another patch staticlink_breaksRegisterFileFormat.patch which you need to edit a little to get OCIO to link statically but on OSX at least RegisterFileFormat() will not be called for the AutoRegister struct in each loader. I'm not sure this is expected. .malcolm
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OCIO 0.6.1 posted
Jeremy Selan <jeremy...@...>
Version 0.6.1 (Oct 5 2010):
* Exposed ExponentTransform * Added CineonLogToLinTransform - a simple 'straight-line' negative linearization. Not strictly needed (could be done previously with LUTs) but often convenient to have. * Added DisplayTransform.displayCC for post display lut CC. * Many python improvements * A few bug fixes * A few Makefile enhancements
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[imageworks/OpenColorIO] 5a24dc: bump
nor...@...
Branch: refs/heads/master
Home: http://github.com/imageworks/OpenColorIO Commit: 5a24dca1b81c5275051b769adeaef6c634a10e1d http://github.com/imageworks/OpenColorIO/commit/5a24dca1b81c5275051b769adeaef6c634a10e1d Author: Jeremy Selan <jeremy...@gmail.com> Date: 2010-10-05 (Tue, 05 Oct 2010) Changed paths: M ChangeLog M export/OpenColorIO/OpenColorIO.h M tgz_create Log Message: ----------- bump
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Re: 3D lut size and bit depth questions
Est <rame...@...>
Hi Jeremy,
Thank you for your replies. Everything is clear now. I think that the lut size is an implementation detail of the client and a recommended lut size function wouldn't have much use as most of the clients / plugins would use a fixed size lut. Est.
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Re: 776393: added comment
Jeremy Selan <jeremy...@...>
Oops. This is actually a callback on commits themselves, not pull
requests. I'll disable the callback until I get it worked out.
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