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OCIO 1.0.8 released
It's been a long time since our last release!
There have been a bunch of updates that have not made it into any
tagged release, and seeing as how we have a bunch of development work
in progress it
It's been a long time since our last release!
There have been a bunch of updates that have not made it into any
tagged release, and seeing as how we have a bunch of development work
in progress it
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By
Jeremy Selan <jeremy...@...>
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#1110
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Re: Foundry bugfixes to Nuke nodes?
Thanks for bringing this to our attention. I'll contact the foundry
and see if we can find out what they've done.
-- Jeremy
Thanks for bringing this to our attention. I'll contact the foundry
and see if we can find out what they've done.
-- Jeremy
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By
Jeremy Selan <jeremy...@...>
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#1109
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Re: icc profile for photoshop
There are one, or two, more steps that need to be performed in Photoshop so that you can see the .icc in action. Unfortunately these aren't documented on the link.
I can write it up and email it if
There are one, or two, more steps that need to be performed in Photoshop so that you can see the .icc in action. Unfortunately these aren't documented on the link.
I can write it up and email it if
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By
Andrew Britton <andrew.d...@...>
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#1107
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Upstreamable patches?
Hey guys, been a while but things seem to be going well with my Fedora
package of ocio so I haven't needed to ask any questions lately.
I was going through my packages and noticed I have two patches
Hey guys, been a while but things seem to be going well with my Fedora
package of ocio so I haven't needed to ask any questions lately.
I was going through my packages and noticed I have two patches
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By
Richard Shaw <hobbe...@...>
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#1108
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Foundry bugfixes to Nuke nodes?
I was reading the release notes for Nuke,
http://thefoundry.s3.amazonaws.com/products/nuke/releases/7.0v1/7.0v1_ReleaseNotes.pdf
..and noticed a few items mentioning bug-fixes to OCIO nodes, like:
>
I was reading the release notes for Nuke,
http://thefoundry.s3.amazonaws.com/products/nuke/releases/7.0v1/7.0v1_ReleaseNotes.pdf
..and noticed a few items mentioning bug-fixes to OCIO nodes, like:
>
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By
dbr/Ben <dbr....@...>
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#1130
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Re: icc profile for photoshop
That's correct! This guide should hopefully explain everything:
http://opencolorio.org/userguide/baking_luts.html#icc-profiles-photoshop
If you have access to a Linux machine, you could run
That's correct! This guide should hopefully explain everything:
http://opencolorio.org/userguide/baking_luts.html#icc-profiles-photoshop
If you have access to a Linux machine, you could run
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By
dbr/Ben <dbr....@...>
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#1128
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Re: Bugs in Windows build process
I'd be happy to assist. I don't a wealth of experience with compilers or porting from Mac but I'll be happy to assist and test. I can also help build an installer for Windows.
I'd be happy to assist. I don't a wealth of experience with compilers or porting from Mac but I'll be happy to assist and test. I can also help build an installer for Windows.
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By
Andrew Britton <andrew.d...@...>
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#1105
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Re: Shameless Plug: VES Cinematic Color White Paper
A very useful reference, great work Jeremy et al.
A very useful reference, great work Jeremy et al.
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By
Colin Doncaster <colin.d...@...>
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#1106
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Shameless Plug: VES Cinematic Color White Paper
A shameless plug: For those who may be interested, the VES just
released a white paper on motion-picture color management:
Press
A shameless plug: For those who may be interested, the VES just
released a white paper on motion-picture color management:
Press
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By
Jeremy Selan <jeremy...@...>
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#1104
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Re: Bugs in Windows build process
We dont yet have a how to on the windows build process, though we
certainly would like to get one going!
(Are there any volunteers on the list to assist with this?) In the
long term, I think it
We dont yet have a how to on the windows build process, though we
certainly would like to get one going!
(Are there any volunteers on the list to assist with this?) In the
long term, I think it
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By
Jeremy Selan <jeremy...@...>
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#1103
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ocio for windows
Hello,
Is there a step by step guide to compile ocio for windows. I have been reading thru the articles. Not clear on how exactly to go about.
--
Thanking You,
Nishith P Singhai | Senior
Hello,
Is there a step by step guide to compile ocio for windows. I have been reading thru the articles. Not clear on how exactly to go about.
--
Thanking You,
Nishith P Singhai | Senior
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By
Nishith Singhai <nishith...@...>
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#1102
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Re: .ICC not requiring --copyright info
yup, please clean up that error code too, thanks!
We should also try to take advantage of github for code-checkin
specific comments and discussions. I dont want to overwhelm people
with minutia of
yup, please clean up that error code too, thanks!
We should also try to take advantage of github for code-checkin
specific comments and discussions. I dont want to overwhelm people
with minutia of
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By
Jeremy Selan <jeremy...@...>
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#1100
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Re: .ICC not requiring --copyright info
Should I pull out the code path in main.cpp that returns an error if --copyright is not set?
It seems vestigial at this point.
Should I pull out the code path in main.cpp that returns an error if --copyright is not set?
It seems vestigial at this point.
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By
Andrew Britton <andrew.d...@...>
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#1099
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Re: .ICC not requiring --copyright info
Your last sentence is right, it does not error because there is a default value for 'copyright':
std::string copyright = "OpenColorIO (Sony Imageworks)";
Whereas others like description are
Your last sentence is right, it does not error because there is a default value for 'copyright':
std::string copyright = "OpenColorIO (Sony Imageworks)";
Whereas others like description are
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By
dbr/Ben <dbr....@...>
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#1101
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Re: Rendering per-shot grades with ocioconvert
i'd recommend also looking at oiio-tool (part of openimageio) as a
command-line image utility.
ocioconvert is super bare bones, and i'm actually consider moving into
the oiio project itself. (I dont
i'd recommend also looking at oiio-tool (part of openimageio) as a
command-line image utility.
ocioconvert is super bare bones, and i'm actually consider moving into
the oiio project itself. (I dont
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By
Jeremy Selan <jeremy...@...>
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#1097
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Re: Rendering per-shot grades with ocioconvert
*Adding*
By
bsloan <bsl...@...>
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#1096
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Re: Rendering per-shot grades with ocioconvert
Thanks all. Yes, I was able to get the desired result by add a colorspace to the config that applies the grade and the display LUT.
We're trying ocioconvert as a way to make LUT-baked jpeg proxies of
Thanks all. Yes, I was able to get the desired result by add a colorspace to the config that applies the grade and the display LUT.
We're trying ocioconvert as a way to make LUT-baked jpeg proxies of
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By
bsloan <bsl...@...>
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#1095
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.ICC not requiring --copyright info
I've been building various .ICC files and not once have I set the --copyright flag and not once has an error been thrown. After looking in the main.cpp for ociobakelut I see that it should be throwing
I've been building various .ICC files and not once have I set the --copyright flag and not once has an error been thrown. After looking in the main.cpp for ociobakelut I see that it should be throwing
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By
Andrew Britton <andrew.d...@...>
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#1094
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Re: Rendering per-shot grades with ocioconvert
If you look at the spi-vfx configuration, the srgb8 and p3dci8 color spaces incorporate a film look using a 3D LUT. That's why you can use them as an output space but not an input space (the 3D LUT
If you look at the spi-vfx configuration, the srgb8 and p3dci8 color spaces incorporate a film look using a 3D LUT. That's why you can use them as an output space but not an input space (the 3D LUT
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By
Brendan Bolles <bre...@...>
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#1093
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Re: Rendering per-shot grades with ocioconvert
It would be easy to add an "ocioconvert --look blah" argument. Made a ticket for that:
https://github.com/imageworks/OpenColorIO/issues/292
I think ocioconvert is mainly intended as an example of how
It would be easy to add an "ocioconvert --look blah" argument. Made a ticket for that:
https://github.com/imageworks/OpenColorIO/issues/292
I think ocioconvert is mainly intended as an example of how
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By
dbr/Ben <dbr....@...>
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#1098
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