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Re: Using environment variables/context to point to a colorspace
Hi,
Thanks for the ticket.
I could indeed implement a callback for the OCIO colorspace nodes. I already have some code that sets the context variables of the OCIO ColorSpace node. The problem is then
Hi,
Thanks for the ticket.
I could indeed implement a callback for the OCIO colorspace nodes. I already have some code that sets the context variables of the OCIO ColorSpace node. The problem is then
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By
donat...@...
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#1336
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Re: Problem in CDL implementation
This was discussed a while ago in "[ocio-dev] FileTransform interface changes",
https://groups.google.com/forum/#!searchin/ocio-dev/parameter/ocio-dev/dv9ZC28lq_c/D1QxOPPj__wJ
..and would become a
This was discussed a while ago in "[ocio-dev] FileTransform interface changes",
https://groups.google.com/forum/#!searchin/ocio-dev/parameter/ocio-dev/dv9ZC28lq_c/D1QxOPPj__wJ
..and would become a
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By
dbr/Ben <dbr....@...>
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#1335
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Re: Yaml related warning message when compiling OCIO
Belated reply, but, those warnings can (hopefully) be ignored if you are just building OCIO
The problem is because "Config::getNumEnvironmentVars" returns an "int", when it should probably return an
Belated reply, but, those warnings can (hopefully) be ignored if you are just building OCIO
The problem is because "Config::getNumEnvironmentVars" returns an "int", when it should probably return an
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By
dbr/Ben <dbr....@...>
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#1334
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Re: Using environment variables/context to point to a colorspace
Made a ticket about this,
https://github.com/imageworks/OpenColorIO/issues/364
As an alternative, could you do something with Python in Nuke? Maybe a menu item or addOnUserCreate callback which
Made a ticket about this,
https://github.com/imageworks/OpenColorIO/issues/364
As an alternative, could you do something with Python in Nuke? Maybe a menu item or addOnUserCreate callback which
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dbr/Ben <dbr....@...>
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#1333
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Re: Using environment variables/context to point to a colorspace
Unfortunately the current version of OCIO only uses context variables when resolving file paths. Context variables are only used in search paths and the src parameter for a FileTransform.
Unfortunately the current version of OCIO only uses context variables when resolving file paths. Context variables are only used in search paths and the src parameter for a FileTransform.
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By
Robert Minsk <rmi...@...>
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#1332
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Re: Good Morning!
Looking at the code OCIO implements Matrix*RGBA (column vector). In matrix operations RGBA*transpose(matrix) = matrix*RGBA. If you feel you are getting the wrong multiplication order then try using
Looking at the code OCIO implements Matrix*RGBA (column vector). In matrix operations RGBA*transpose(matrix) = matrix*RGBA. If you feel you are getting the wrong multiplication order then try using
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By
Robert Minsk <rmi...@...>
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#1331
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Using environment variables/context to point to a colorspace
Hi,
I did post this question to OCIO-users and did not get any reaction, so I'm trying here as it might be a question related to development. Anyway I'm sorry if this is against posting rules.
I've
Hi,
I did post this question to OCIO-users and did not get any reaction, so I'm trying here as it might be a question related to development. Anyway I'm sorry if this is against posting rules.
I've
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By
do...@...
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#1330
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Good Morning!
My name is Joshua Jackson. I'm writing a custom configuration with ocio and have a quick question:
Can I apply Matrix Transforms in a different order than RGB x MTX x etc... ?
For Chromatic
My name is Joshua Jackson. I'm writing a custom configuration with ocio and have a quick question:
Can I apply Matrix Transforms in a different order than RGB x MTX x etc... ?
For Chromatic
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By
Joshua Jackson <joshua.a...@...>
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#1329
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No way to retreive "non-active" displays
If I have a config with displays "a", "b", "c" and an active_display list of "a" there is no way to get to displays "b" and "c". In fact reading in a config file and writing it back out will only
If I have a config with displays "a", "b", "c" and an active_display list of "a" there is no way to get to displays "b" and "c". In fact reading in a config file and writing it back out will only
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By
Robert Minsk <rmi...@...>
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#1328
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Re: Building "universal" binaries for MacOS
Success! Now to make sure I have the same version on linux (in case anything else changed from 1.0.9), then build for Windows (fingers crossed that there's no glitches there!), and I'm ready to start
Success! Now to make sure I have the same version on linux (in case anything else changed from 1.0.9), then build for Windows (fingers crossed that there's no glitches there!), and I'm ready to start
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By
Andrea Mantler <man...@...>
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#1327
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Re: Building "universal" binaries for MacOS
Thanks!
By
Andrea Mantler <man...@...>
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#1326
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Re: Building "universal" binaries for MacOS
If you do another pull the cmake file should use the internal lcms by default.
If you do another pull the cmake file should use the internal lcms by default.
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rmi...@...
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#1325
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Re: Building "universal" binaries for MacOS
Yeah, I'm working at getting a universal version compiled now. Thanks!
Yeah, I'm working at getting a universal version compiled now. Thanks!
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By
Andrea Mantler <man...@...>
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#1324
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Re: Building "universal" binaries for MacOS
> ld: warning: in /opt/local/lib/liblcms2.dylib, file was built for unsupported file format which is not the architecture being linked (i386)
Your liblcms2 is not a universal library. I guess it came
> ld: warning: in /opt/local/lib/liblcms2.dylib, file was built for unsupported file format which is not the architecture being linked (i386)
Your liblcms2 is not a universal library. I guess it came
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By
rmi...@...
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#1323
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Re: Building "universal" binaries for MacOS
Curses... google ate my reply! A summary of what I wrote:
1. Doing some more testing with yesterday's version, I noticed that changing the order of x86_64 and i386 changed the architecture that the
Curses... google ate my reply! A summary of what I wrote:
1. Doing some more testing with yesterday's version, I noticed that changing the order of x86_64 and i386 changed the architecture that the
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By
Andrea Mantler <man...@...>
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#1322
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Re: Building "universal" binaries for MacOS
It is fun to getting quoting rules right in cmake. Please pull the git repo again and test again.
It is fun to getting quoting rules right in cmake. Please pull the git repo again and test again.
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By
rmi...@...
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#1321
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Re: Building "universal" binaries for MacOS
Trying this method, and not using the flag -DCMAKE_OSX_ARCHITECTURES=x86_64;i386 compiled (etc) with no errors, however, when I look at the .a and .dylib files using lipo -info, I get:
Non-fat
Trying this method, and not using the flag -DCMAKE_OSX_ARCHITECTURES=x86_64;i386 compiled (etc) with no errors, however, when I look at the .a and .dylib files using lipo -info, I get:
Non-fat
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By
Andrea Mantler <man...@...>
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#1320
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Re: Building "universal" binaries for MacOS
It didn't work, same error message. :(
It didn't work, same error message. :(
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By
Andrea Mantler <man...@...>
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#1319
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Re: Building "universal" binaries for MacOS
Thanks! I'll give this a try!
Thanks! I'll give this a try!
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By
Andrea Mantler <man...@...>
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#1318
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Re: Building "universal" binaries for MacOS
I have created a new CMakeLists.txt file but I currently do not have a way to test it. If someone could please test the CMakeOSXArch branch on the rminsk/OpenColorIO repository (git clone -b
I have created a new CMakeLists.txt file but I currently do not have a way to test it. If someone could please test the CMakeOSXArch branch on the rminsk/OpenColorIO repository (git clone -b
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rmi...@...
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#1317
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