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Re: LUT for linear exr to rec709
Thanks for the promt reply Andrew!
I'm out the office at the moment but I'll give this a go as soon as I'm back at my desk.
Matt.
Thanks for the promt reply Andrew!
I'm out the office at the moment but I'll give this a go as soon as I'm back at my desk.
Matt.
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By
Matt Keith <mttk...@...>
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#1434
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Re: LUT for linear exr to rec709
You should be able to create a LUT from that generator that performs both operations. Have you tried these settings?
Load preset - Advanced
"Camera Data"
Gamma - Normalized sensor linear
Range -
You should be able to create a LUT from that generator that performs both operations. Have you tried these settings?
Load preset - Advanced
"Camera Data"
Gamma - Normalized sensor linear
Range -
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By
Andrew Britton <andrew.d...@...>
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#1433
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LUT for linear exr to rec709
Hello all.
We are trying to adopt a more complete linear work flow in the 3D department of the vfx company that I work for.
The problem that we currently have is that 3D software ( in our case Maya
Hello all.
We are trying to adopt a more complete linear work flow in the 3D department of the vfx company that I work for.
The problem that we currently have is that 3D software ( in our case Maya
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By
Matt Keith <mttk...@...>
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#1436
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Re: color picking role, used in Nuke?
Greetings Lucien. Fellow Vancouverite here.
I made a simple OCIO configuration to test whether or not colour pickers are colour managed. It is only a rotation of sRGB primaries so that it is deadly
Greetings Lucien. Fellow Vancouverite here.
I made a simple OCIO configuration to test whether or not colour pickers are colour managed. It is only a rotation of sRGB primaries so that it is deadly
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By
Troy Sobotka <troy.s...@...>
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#1432
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Re: color picking role, used in Nuke?
Nuke does not use the colorpicking role and it selectively uses the roles in general as there is no direct mapping for some of them.
Nuke does not use the colorpicking role and it selectively uses the roles in general as there is no direct mapping for some of them.
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By
Deke Kincaid <dekek...@...>
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#1431
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color picking role, used in Nuke?
Hi everyone,
Let me start by introducing myself, I currently work at Image Engine, Vancouver and previously I was at Framestore, London.
I'm looking at doing comp work with wider gamut sources and I'm
Hi everyone,
Let me start by introducing myself, I currently work at Image Engine, Vancouver and previously I was at Framestore, London.
I'm looking at doing comp work with wider gamut sources and I'm
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By
lucien...@...
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#1430
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Compatible software list
Hi,
Could you add Natron (www.natron.fr) as compatible software on the corresponding page on http://opencolorio.org/CompatibleSoftware.html ?
It is made compatible in a very similar way to how Nuke
Hi,
Could you add Natron (www.natron.fr) as compatible software on the corresponding page on http://opencolorio.org/CompatibleSoftware.html ?
It is made compatible in a very similar way to how Nuke
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By
Alexandre Gauthier <immar...@...>
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#1429
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Re: SIGGRAPH 2015 - OpenColorIO Birds of a Feather
Thanks for the meetup! Great discussion and I will be putting a lot of advice to good use.
Den
Thanks for the meetup! Great discussion and I will be putting a lot of advice to good use.
Den
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By
dennis...@...
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#1428
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SIGGRAPH 2015 - OpenColorIO Birds of a Feather
Hi All,
For those of you attending SIGGRAPH 2015 in Los Angeles, we will be hosting a "Birds of a Feather" event for users and developers of OpenColorIO to get together and discuss anything and
Hi All,
For those of you attending SIGGRAPH 2015 in Los Angeles, we will be hosting a "Birds of a Feather" event for users and developers of OpenColorIO to get together and discuss anything and
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By
Mark Boorer <mark...@...>
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#1427
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5th annual Open Source VFX Beer of a Feather
5th annual Open Source VFX Beer of a Feather
For those of you attending SIGGRAPH 2015 in Los Angeles, we will be once again holding an event for developers and users of VFX-specific open source
5th annual Open Source VFX Beer of a Feather
For those of you attending SIGGRAPH 2015 in Los Angeles, we will be once again holding an event for developers and users of VFX-specific open source
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By
Larry Gritz <l...@...>
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#1426
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Re: Add ExpressionTransform op
Ok, thanks.
In the last commit of this PR (february 2015), an OCIO_USE_LLVM opt was added so I actually built this code without LLVM.
--
Marie Fétiveau
Color / IO / Comp Pipeline
Ok, thanks.
In the last commit of this PR (february 2015), an OCIO_USE_LLVM opt was added so I actually built this code without LLVM.
--
Marie Fétiveau
Color / IO / Comp Pipeline
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By
Marie Fetiveau <ma...@...>
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#1425
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Re: Add ExpressionTransform op
We have been waiting for Mark to post headers for the new plugin API.
The idea is to keep the OCIO core free of heavy dependencies and for things like Expression, CTL and Truelight to be supplied by
We have been waiting for Mark to post headers for the new plugin API.
The idea is to keep the OCIO core free of heavy dependencies and for things like Expression, CTL and Truelight to be supplied by
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By
Malcolm Humphreys <malcolmh...@...>
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#1424
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Add ExpressionTransform op
Helloo,
I really like this PR: https://github.com/imageworks/OpenColorIO/pull/366 :)
Someone knows why it's on hold ?
Thanks,
Marie
Helloo,
I really like this PR: https://github.com/imageworks/OpenColorIO/pull/366 :)
Someone knows why it's on hold ?
Thanks,
Marie
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By
Marie Fetiveau <ma...@...>
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#1423
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Re: Support for OpenGL/GLSL > 2.0?
texture3D() is also deprecated in GLSL 1.30, so it should be returning the texture() version for 1.30. An additional enum shouldn't be needed since GLSL is forward-compatible from 1.30 onwards. It's
texture3D() is also deprecated in GLSL 1.30, so it should be returning the texture() version for 1.30. An additional enum shouldn't be needed since GLSL is forward-compatible from 1.30 onwards. It's
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By
mark.alex...@...
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#1422
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Support for OpenGL/GLSL > 2.0?
Hi everyone,
I saw that the GpuLanguage enum goes only up to GLSL 1.3, are there any plans to support anything higher? I'm using getGpuShaderText() to get the fragment shader snippets but its still
Hi everyone,
I saw that the GpuLanguage enum goes only up to GLSL 1.3, are there any plans to support anything higher? I'm using getGpuShaderText() to get the fragment shader snippets but its still
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By
Boon Hean Low <boonhe...@...>
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#1421
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Re: multiple config file
Merging/hierarchical configs have been discussed in the past, but I suspect will not happen any time soon (it is a difficult problem to solve)
The best solution/alternative I am aware of is to
Merging/hierarchical configs have been discussed in the past, but I suspect will not happen any time soon (it is a difficult problem to solve)
The best solution/alternative I am aware of is to
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By
dbr/Ben <dbr....@...>
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#1420
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multiple config file
Hi guys,
How can I set up my pipeline so I have multiple config file building my color management profile.
The idea is to have config at facility level and then have show specific but that would add
Hi guys,
How can I set up my pipeline so I have multiple config file building my color management profile.
The idea is to have config at facility level and then have show specific but that would add
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By
lucien...@...
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#1419
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Re: Review: added ociobuildicc app
Hello,
Just to say thanks and let you know that last versions of LittleCMS are able to perform color conversions in unbounded full floating point mode and generates ICC v4.3 profiles. latest LCMS
Hello,
Just to say thanks and let you know that last versions of LittleCMS are able to perform color conversions in unbounded full floating point mode and generates ICC v4.3 profiles. latest LCMS
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By
Gerardo <gerard...@...>
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#1418
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Re: Python apply .cube ?
to answer my own question:
It seems I had the wrong idea about how the FileTransform worked.
From Configs/nuke-default/make.py:
create the colorspace, then appy using oiio.ImageBufAlgo.colorconvert
cs
to answer my own question:
It seems I had the wrong idea about how the FileTransform worked.
From Configs/nuke-default/make.py:
create the colorspace, then appy using oiio.ImageBufAlgo.colorconvert
cs
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By
tre...@...
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#1417
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Python apply .cube ?
Please help!
I am trying to load in a file, resize it, apply a .cube LUT then write it out.
I have the following so far, but I'm falling over between the oiio > ocio parts (one using an oiio.ImgBuf
Please help!
I am trying to load in a file, resize it, apply a .cube LUT then write it out.
I have the following so far, but I'm falling over between the oiio > ocio parts (one using an oiio.ImgBuf
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By
tre...@...
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#1416
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