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Re: nuke-default's sRGB and ACES 1.1 sRGB
Okay, here's a crazy one. If I decode the R3D clip as 16 bit, and I set the input color space to Output - Rec.709 and set the view to Rec.709, I get a matching picture to the one you saved out from
Okay, here's a crazy one. If I decode the R3D clip as 16 bit, and I set the input color space to Output - Rec.709 and set the view to Rec.709, I get a matching picture to the one you saved out from
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By
Gonzalo Garramuño
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#1880
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Re: nuke-default's sRGB and ACES 1.1 sRGB
Glad to know.
Currently, I cannot get the same result with the sRGB/rec709 of ACES. I get a close to good, but darker and more saturated image, as I got with exrs. This is the issue with the
Glad to know.
Currently, I cannot get the same result with the sRGB/rec709 of ACES. I get a close to good, but darker and more saturated image, as I got with exrs. This is the issue with the
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By
Gonzalo Garramuño
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#1879
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Re: nuke-default's sRGB and ACES 1.1 sRGB
Hi Gozalo,
good to hear that it is going better!
The OCIOColorSpace Node in then ACES script is only for demonstration and debugging sake.
You don’t need it in production.
When you set the Input
Hi Gozalo,
good to hear that it is going better!
The OCIOColorSpace Node in then ACES script is only for demonstration and debugging sake.
You don’t need it in production.
When you set the Input
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By
Eberhard Hasche
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#1878
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Re: nuke-default's sRGB and ACES 1.1 sRGB
Dear Eberhard,
I can confirm that the Nuke default one is matching my version completely, but without the middle node that you have in the Nuke script. The RED SDK it seems already sends a half
Dear Eberhard,
I can confirm that the Nuke default one is matching my version completely, but without the middle node that you have in the Nuke script. The RED SDK it seems already sends a half
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By
Gonzalo Garramuño
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#1877
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Re: nuke-default's sRGB and ACES 1.1 sRGB
Hi Gonzalo,
maybe you should consider that something in your pipeline is broken.
I tried your file out and all worked fine. Attached are two Nuke files (one ACES 1.1, the other
Nuke default) with
Hi Gonzalo,
maybe you should consider that something in your pipeline is broken.
I tried your file out and all worked fine. Attached are two Nuke files (one ACES 1.1, the other
Nuke default) with
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By
Eberhard Hasche
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#1876
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Re: nuke-default's sRGB and ACES 1.1 sRGB
It happens with any RED file, but if you want one to try, try the first clip (the one with the guy in the motorcycle) from the sample 3d
It happens with any RED file, but if you want one to try, try the first clip (the one with the guy in the motorcycle) from the sample 3d
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By
Gonzalo Garramuño
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#1875
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Re: nuke-default's sRGB and ACES 1.1 sRGB
Hi Gonzalo,
strange!
It is interesting. Maybe there is a look buried in the MetaData i. e. a tinting
or some white point problem.
May you give me the link to the RED-file?
Cheers
Eberhard
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Hi Gonzalo,
strange!
It is interesting. Maybe there is a look buried in the MetaData i. e. a tinting
or some white point problem.
May you give me the link to the RED-file?
Cheers
Eberhard
-----
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By
Eberhard Hasche
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#1874
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Re: nuke-default's sRGB and ACES 1.1 sRGB
One thing I noticed is that I get different results in decoding the clips with RED's PixelType_HalfFloat_RGB_Interleaved and PixelType_16Bit_RGB_Interleaved. The 16 Bit clip seems to be in log
One thing I noticed is that I get different results in decoding the clips with RED's PixelType_HalfFloat_RGB_Interleaved and PixelType_16Bit_RGB_Interleaved. The 16 Bit clip seems to be in log
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By
Gonzalo Garramuño
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#1873
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Re: nuke-default's sRGB and ACES 1.1 sRGB
Hi Eberhard,
I tried that with my viewer (setting the ocio colorspace input to Input - RED - REDLog3G10 - REDWideGamutRGB) and set the display/view to ACES->sRGB and the results were all colors like
Hi Eberhard,
I tried that with my viewer (setting the ocio colorspace input to Input - RED - REDLog3G10 - REDWideGamutRGB) and set the display/view to ACES->sRGB and the results were all colors like
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By
Gonzalo Garramuño
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#1872
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Re: nuke-default's sRGB and ACES 1.1 sRGB
Hi Gonzalo,
IPP2 is the RED Image Processing Pipeline #2, introduced three or four years ago which is closer to the ACES concept.
If you read in RED footage choose the settings at the attached image
Hi Gonzalo,
IPP2 is the RED Image Processing Pipeline #2, introduced three or four years ago which is closer to the ACES concept.
If you read in RED footage choose the settings at the attached image
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By
Eberhard Hasche
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#1871
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Re: nuke-default's sRGB and ACES 1.1 sRGB
Yes, it was a RED sequence, but I was just testing it with scene_linear.
What's the IPP2 color pipeline? Is it some Nuke node, some OCIO config transform or the IPP2 function that appears in the RED
Yes, it was a RED sequence, but I was just testing it with scene_linear.
What's the IPP2 color pipeline? Is it some Nuke node, some OCIO config transform or the IPP2 function that appears in the RED
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By
Gonzalo Garramuño
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#1870
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Re: nuke-default's sRGB and ACES 1.1 sRGB
Hi, Eberhard.
Yes, that's more likely what I am seeing. Thanks for the detailed explanation.
Cheers,
Gonzalo
Hi, Eberhard.
Yes, that's more likely what I am seeing. Thanks for the detailed explanation.
Cheers,
Gonzalo
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By
Gonzalo Garramuño
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#1869
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Re: nuke-default's sRGB and ACES 1.1 sRGB
Hi Gonzalo,
second thought only to get us on the same page: The problem may be raised in the input section.
Is it a RED Sequence you are reading in?
If so, to my knowledge there is no way to do a
Hi Gonzalo,
second thought only to get us on the same page: The problem may be raised in the input section.
Is it a RED Sequence you are reading in?
If so, to my knowledge there is no way to do a
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By
Eberhard Hasche
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#1868
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Re: nuke-default's sRGB and ACES 1.1 sRGB
Hi Gonzalo,
the main problem with sRGB (and Rec709) in ACES is that nuke-default is adding the sRGB-Transfer Function to the linear material,
whereas ACES is also applying a Render Transform
Hi Gonzalo,
the main problem with sRGB (and Rec709) in ACES is that nuke-default is adding the sRGB-Transfer Function to the linear material,
whereas ACES is also applying a Render Transform
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By
Eberhard Hasche
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#1867
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nuke-default's sRGB and ACES 1.1 sRGB
I recently noticed a discrepancy in the sRGB output transform of nuke-default's and ACES' one. Basically, Nuke's seems to have an additional 2.2 gamma transform while ACES does not seem so
I recently noticed a discrepancy in the sRGB output transform of nuke-default's and ACES' one. Basically, Nuke's seems to have an additional 2.2 gamma transform while ACES does not seem so
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By
Gonzalo Garramuño
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#1866
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Re: Problems using OCIO with QT and QtOpenGLWidget
No problem. Asking a question is also a way to learn.
No problem. Asking a question is also a way to learn.
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By
Patrick Hodoul
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#1865
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Re: Problems using OCIO with QT and QtOpenGLWidget
Sorry, that's my fault. Yes, indeed, I deleted the original question because the problem has a completely different reason I think. I added some more glGerError() functions and discovered an error
Sorry, that's my fault. Yes, indeed, I deleted the original question because the problem has a completely different reason I think. I added some more glGerError() functions and discovered an error
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By
haggi@...
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#1864
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Re: Problems using OCIO with QT and QtOpenGLWidget
Hi Haggi,
The thread disappeared from stackoverflow so I do not have access to all the source code anymore.
The default implementation from ociodisplay is tex1 for the image texture (the 2D texture),
Hi Haggi,
The thread disappeared from stackoverflow so I do not have access to all the source code anymore.
The default implementation from ociodisplay is tex1 for the image texture (the 2D texture),
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By
Patrick Hodoul
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#1863
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Re: Problems using OCIO with QT and QtOpenGLWidget
So I was able to find out that the 3d texture behaves correctly as much as I can say. At least if I fill it with random values and read it in the fragment shader with:
vec4 col = texture3D(tex1,
So I was able to find out that the 3d texture behaves correctly as much as I can say. At least if I fill it with random values and read it in the fragment shader with:
vec4 col = texture3D(tex1,
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By
haggi@...
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#1862
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Re: Problems using OCIO with QT and QtOpenGLWidget
The above code gives me black pixels even if the lut3dTex is filled with values of 1.0 so there must be a problem with the usage of the 3dtexture and Qt.
The above code gives me black pixels even if the lut3dTex is filled with values of 1.0 so there must be a problem with the usage of the 3dtexture and Qt.
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By
haggi@...
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#1861
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