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Re: [ocs-dev] OCS v0.5.5 posted
Hi Jeremy,
thanks for the reply. I'm a firm believer in smart pointers, choosing
what to expose can be problematic in an API like this when there is no
firm standard. #ifndefs is the way around
Hi Jeremy,
thanks for the reply. I'm a firm believer in smart pointers, choosing
what to expose can be problematic in an API like this when there is no
firm standard. #ifndefs is the way around
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By
Bruno Nicoletti <bruno.j....@...>
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#43
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Re: OCS v0.5.5 posted
Oh, and to clarify,
Is your fear related to the specific include of the TR1 shared_ptr, or
to shared_ptrs in public headers in general?
-- Jeremy
Oh, and to clarify,
Is your fear related to the specific include of the TR1 shared_ptr, or
to shared_ptrs in public headers in general?
-- Jeremy
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By
Jeremy Selan <jeremy...@...>
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#41
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Re: [ocs-dev] OCS v0.5.5 posted
The use of tr1 shared_ptr is only a stub. When we get multi-platform
stuff sorted out that section will definitely be replaced with
platform / compiler specific #ifdefs. Any shared_ptr that provides
The use of tr1 shared_ptr is only a stub. When we get multi-platform
stuff sorted out that section will definitely be replaced with
platform / compiler specific #ifdefs. Any shared_ptr that provides
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By
Jeremy Selan <jeremy...@...>
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#40
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Re: [ocs-dev] OCS v0.5.5 posted
Hi Jeremy,
looking much nicer. However, I have The Fear as you are using C++ TR1
for smart pointer magic. We are on Visual Studio 2005 for Windows and
there is no TR1 for VS5 (we won't be changing in
Hi Jeremy,
looking much nicer. However, I have The Fear as you are using C++ TR1
for smart pointer magic. We are on Visual Studio 2005 for Windows and
there is no TR1 for VS5 (we won't be changing in
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By
Bruno Nicoletti <bruno.j....@...>
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#42
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OCS v0.5.5 posted
This one will actually build on other people's machines...
please see INSTALL file for instructions on how to build the Nuke
example (posted here as well):
Make a build directory, cd into
This one will actually build on other people's machines...
please see INSTALL file for instructions on how to build the Nuke
example (posted here as well):
Make a build directory, cd into
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By
Jeremy Selan <jeremy...@...>
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#39
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First Code Drop: OCS v0.5.4
Folks,
We've made a lot of progress on Open Color Space, and decided to post
our first cut. This is first code drop of many; we will try to post
the trunk either every week or every 2 weeks. (And
Folks,
We've made a lot of progress on Open Color Space, and decided to post
our first cut. This is first code drop of many; we will try to post
the trunk either every week or every 2 weeks. (And
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By
Jeremy Selan <jeremy...@...>
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#38
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Re: 3DL cube format.
Yes. Agreed. The importer can use the fuzzy greater-than-1/2-max
heuristic for guessing the bit-depths of A and B.
...and be correct most of the time.
-blake
Yes. Agreed. The importer can use the fuzzy greater-than-1/2-max
heuristic for guessing the bit-depths of A and B.
...and be correct most of the time.
-blake
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bsloan <bsl...@...>
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#37
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Re: [ocs-dev] 3DL cube format.
Cool, thanks for the info. So it sounds like when we want to write a .3dl exporter, we'll need to specify which flavor of .3dl to write. However, on the import side it still sounds like we'll be
Cool, thanks for the info. So it sounds like when we want to write a .3dl exporter, we'll need to specify which flavor of .3dl to write. However, on the import side it still sounds like we'll be
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Jeremy Selan <jeremy...@...>
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#36
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3DL cube format.
Regarding 3dl --
The lore I've been fed is that Mitch Bogdonowicz formerly of Kodak
wrote (invented? burped?) the 3dl "specification" when he was at Kodak
as a quick and dirty solution of 3D LUT
Regarding 3dl --
The lore I've been fed is that Mitch Bogdonowicz formerly of Kodak
wrote (invented? burped?) the 3dl "specification" when he was at Kodak
as a quick and dirty solution of 3D LUT
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By
bsloan <bsl...@...>
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#35
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.3DL format support
I'm fleshing out support for additional lut formats, and have a
question on 3d.
There's a 1D shaper lut at the top of the file, and the 3D component
further on, all of which use integer types.
I'm fleshing out support for additional lut formats, and have a
question on 3d.
There's a 1D shaper lut at the top of the file, and the 3D component
further on, all of which use integer types.
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Jeremy Selan <jeremy...@...>
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#34
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Re: Lut format chart
An additional clarification...
There does need need to be some end-user ui for image display. (I
didnt want to imply no UI was necessary). You just dont need lut-
directory / browser / setup
An additional clarification...
There does need need to be some end-user ui for image display. (I
didnt want to imply no UI was necessary). You just dont need lut-
directory / browser / setup
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Jeremy Selan <jeremy...@...>
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#33
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ftp site ready
We've now got an ftp site setup at spi for large file posting. If you
want to post files > 10MB email me and I'll send you the login info.
We've now got an ftp site setup at spi for large file posting. If you
want to post files > 10MB email me and I'll send you the login info.
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By
Jeremy Selan <jeremy...@...>
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#32
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Re: Lut format chart
Exactly. Clients apps will automatically have support for all lut
formats. (It's about time!)
To an end user, this should feel pretty automated. Apps shouldn't
need ebd user options / dialogs,
Exactly. Clients apps will automatically have support for all lut
formats. (It's about time!)
To an end user, this should feel pretty automated. Apps shouldn't
need ebd user options / dialogs,
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By
Jeremy Selan <jeremy...@...>
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#31
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Re: [ocs-dev] Lut format chart
Neat. So just to clarify, the big idea is that any app that uses your color library properly will, by extension, understand ALL of these luts (whichever happens to be available/used at the facility
Neat. So just to clarify, the big idea is that any app that uses your color library properly will, by extension, understand ALL of these luts (whichever happens to be available/used at the facility
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Larry Gritz <l...@...>
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#30
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Lut format chart
Blake was kind enough to a google doc spreadsheet of lut formats:
http://spreadsheets.google.com/ccc?key=0Avn2cZhY9jaYdF9qTHYteU1MUDYtdnFkSDJQdHpaU1E&hl=en
I'll try to edit it to keep it up to date.
Blake was kind enough to a google doc spreadsheet of lut formats:
http://spreadsheets.google.com/ccc?key=0Avn2cZhY9jaYdF9qTHYteU1MUDYtdnFkSDJQdHpaU1E&hl=en
I'll try to edit it to keep it up to date.
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By
Jeremy Selan <jeremy...@...>
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#29
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Re: Got Luts?
Thanks!
I do have the houdini docs, but if you could send me known good
examples luts that would be helpful as well.
If the files are small (under 10 MB) just post them to this as files
to this
Thanks!
I do have the houdini docs, but if you could send me known good
examples luts that would be helpful as well.
If the files are small (under 10 MB) just post them to this as files
to this
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By
Jeremy Selan <jeremy...@...>
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#28
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[ocs-dev] Re: Got Luts?
I can send the specs for the Houdini .lut (ASCII) and .blut (bin)
formats, if you need that. They're also in the HDK documentation, if
you have access to that.
I can send the specs for the Houdini .lut (ASCII) and .blut (bin)
formats, if you need that. They're also in the HDK documentation, if
you have access to that.
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Mark Alexander <malex...@...>
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#27
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[ocs-dev] Re: Got Luts?
Ah, there is a 10MB per-file limit to uploads on google groups. Let
me whip up an alternative...
wrote:
Ah, there is a 10MB per-file limit to uploads on google groups. Let
me whip up an alternative...
wrote:
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By
Jeremy Selan <jeremy...@...>
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#24
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Re: [ocs-dev] Got Luts?
80 Megs or so of data seems to have confused Google.
Anyother way?
b
--
Bruno Nicoletti
80 Megs or so of data seems to have confused Google.
Anyother way?
b
--
Bruno Nicoletti
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By
Bruno Nicoletti <bruno.j....@...>
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#26
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Re: [ocs-dev] Got Luts?
Hi Jeremy,
these are the ones we support in Nuke...
.vf Nuke native vector field
vfz gzip compressed .vf files
.cub(e) Truelight 1D or 3D LUT
.cube Iridas LUT
.csp Cinespace LUT
.3dl
Hi Jeremy,
these are the ones we support in Nuke...
.vf Nuke native vector field
vfz gzip compressed .vf files
.cub(e) Truelight 1D or 3D LUT
.cube Iridas LUT
.csp Cinespace LUT
.3dl
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By
Bruno Nicoletti <bruno.j....@...>
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#25
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