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OT: GPUs in render farms?
I'm wondering if companies are starting to put GPUs in their render farm machines. I have some GPU-accelerated code and looking at what it might take to convert it to pure CPU - and if that is even
I'm wondering if companies are starting to put GPUs in their render farm machines. I have some GPU-accelerated code and looking at what it might take to convert it to pure CPU - and if that is even
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By
Paul Miller <pa...@...>
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#995
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Re: OpenColorIO has been accepted in Fedora!
Good work Richard!
The ExternalProject stuff was added in 2.8, and I imagine quite a lot of other useful stuff was added since 2.6..
Good work Richard!
The ExternalProject stuff was added in 2.8, and I imagine quite a lot of other useful stuff was added since 2.6..
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By
dbr/Ben <dbr....@...>
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#994
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Re: Building for Windows
No problem. I've moved on to other things for the moment and haven't spent any more time on it. I'm mostly working on Linux at the moment so this isn't blocking me from doing anything else, but I'll
No problem. I've moved on to other things for the moment and haven't spent any more time on it. I'm mostly working on Linux at the moment so this isn't blocking me from doing anything else, but I'll
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By
Nathan Weston <elb...@...>
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#993
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Re: Building for Windows
Sorry for the delay, have you been able to make any progress on this?
Is it still holding you up?
-- Jeremy
Sorry for the delay, have you been able to make any progress on this?
Is it still holding you up?
-- Jeremy
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By
Jeremy Selan <jeremy...@...>
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#992
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EL6 / cmake 2.6
Well I figured out why 2.8 is needed:
CMake Error at docs/CMakeLists.txt:7 (ExternalProject_Add):
Unknown CMake command "ExternalProject_Add".
-- Configuring incomplete, errors occurred!
Looks
Well I figured out why 2.8 is needed:
CMake Error at docs/CMakeLists.txt:7 (ExternalProject_Add):
Unknown CMake command "ExternalProject_Add".
-- Configuring incomplete, errors occurred!
Looks
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By
Richard Shaw <hobbe...@...>
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#991
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Re: OpenColorIO has been accepted in Fedora!
Awesome, congrats! We really appreciate all the work that went into this. :)
When we do future dot releases, is there anything we need to do to
keep Fedora up to date?
Anyone know the CMake
Awesome, congrats! We really appreciate all the work that went into this. :)
When we do future dot releases, is there anything we need to do to
keep Fedora up to date?
Anyone know the CMake
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By
Jeremy Selan <jeremy...@...>
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#989
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OpenColorIO has been accepted in Fedora!
I wanted to let everyone know that OCIO has been accepted into Fedora.
I've already got packages working their way through the build system.
Thanks to everyone for helping me deal with all the Fedora
I wanted to let everyone know that OCIO has been accepted into Fedora.
I've already got packages working their way through the build system.
Thanks to everyone for helping me deal with all the Fedora
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By
Richard Shaw <hobbe...@...>
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#990
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i686 SSE support required?
I have a reviewer for getting OCIO in Fedora and he raised a question
I don't really know the answer to.
It appears that the cmake configuration assumes SSE support even on
i686 which includes
I have a reviewer for getting OCIO in Fedora and he raised a question
I don't really know the answer to.
It appears that the cmake configuration assumes SSE support even on
i686 which includes
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By
Richard Shaw <hobbe...@...>
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#988
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Re: windows build vs smart pointers, boost on by default?
Pull-request'd:
https://github.com/imageworks/OpenColorIO/pull/271
Pull-request'd:
https://github.com/imageworks/OpenColorIO/pull/271
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By
dbr/Ben <dbr....@...>
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#987
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Review: [Nuke] register_viewers now defaults OCIODisplay view knob to "all"
https://github.com/imageworks/OpenColorIO/pull/270
https://github.com/imageworks/OpenColorIO/pull/270
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By
Sean Looper <sean....@...>
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#986
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Building for Windows
Does anyone have instructions for building OpenColorIO on windows?
I've been struggling with this over the last day or so -- neither the nmake nor Visual Studio generators seem to entirely work. I
Does anyone have instructions for building OpenColorIO on windows?
I've been struggling with this over the last day or so -- neither the nmake nor Visual Studio generators seem to entirely work. I
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By
Nathan Weston <elb...@...>
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#984
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Re: ociobakelut and looks
Yup - that's basically what I've done. This code here gets me what I need right now - https://github.com/cjwills/OpenColorIO/commit/06d930b9646590546711cced1828c040cada64aa - I'll finish it up
Yup - that's basically what I've done. This code here gets me what I need right now - https://github.com/cjwills/OpenColorIO/commit/06d930b9646590546711cced1828c040cada64aa - I'll finish it up
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By
Ciaran <ciaran...@...>
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#983
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Re: ociobakelut and looks
The --look arg would only make sense with the existing-config options (e.g "--inputspace lg10 --outputspace srgb8 --look di"), so it should be pretty straight forward - just need to make sure the
The --look arg would only make sense with the existing-config options (e.g "--inputspace lg10 --outputspace srgb8 --look di"), so it should be pretty straight forward - just need to make sure the
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By
DBR - Ben <dbr....@...>
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#985
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Review: unit tests pass on the travis-ci continuous integration vm
https://github.com/imageworks/OpenColorIO/pull/267
https://github.com/imageworks/OpenColorIO/pull/267
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By
Jeremy Selan <jeremy...@...>
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#982
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Re: windows build vs smart pointers, boost on by default?
Sounds good. So let's update the default.
-- Jeremy
Sounds good. So let's update the default.
-- Jeremy
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By
Jeremy Selan <jeremy...@...>
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#981
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Re: ociobakelut and looks
I'll take a stab, since I need it this week ;)
I'll take a stab, since I need it this week ;)
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By
Ciaran <ciaran...@...>
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#980
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Re: ociobakelut and looks
That's an accidental omission.
"ociobakelut --look" totally makes sense.
It's not super straightforward to add, unfortunately as ociobakelut
currently creates a new temporary color configuration for
That's an accidental omission.
"ociobakelut --look" totally makes sense.
It's not super straightforward to add, unfortunately as ociobakelut
currently creates a new temporary color configuration for
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By
Jeremy Selan <jeremy...@...>
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#979
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ociobakelut and looks
I have a bunch of look transforms set up that I would like to bake into luts. ociobakelut doesn't seem to know anything about looks currently so is there another way to do this? Or would it be
I have a bunch of look transforms set up that I would like to bake into luts. ociobakelut doesn't seem to know anything about looks currently so is there another way to do this? Or would it be
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By
Ciaran <ciaran...@...>
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#978
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Re: Standard OCIO Directories
I like It spelled out OpenColorIO.
How about an additional env var: OCIO_CONFIGS, which can be set to a ;-separated list of paths. The default would be the ones you've been talking about.
Have paths
I like It spelled out OpenColorIO.
How about an additional env var: OCIO_CONFIGS, which can be set to a ;-separated list of paths. The default would be the ones you've been talking about.
Have paths
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By
Paul Miller <pa...@...>
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#977
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Re: Standard OCIO Directories
Right. I've already got the <common appdata> thing going per your suggestion. I'd like to hear other people's opinions on the others. If this list gets expansive, maybe some official code should be
Right. I've already got the <common appdata> thing going per your suggestion. I'd like to hear other people's opinions on the others. If this list gets expansive, maybe some official code should be
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By
Brendan Bolles <bre...@...>
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#975
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