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Previous comments (for posterity sake)
I'll be posting (anonymously) the previous comments on ver 0.1 so that
new members will be able to easily track the comment history.
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I'll be posting (anonymously) the previous comments on ver 0.1 so that
new members will be able to easily track the comment history.
--
Subscription settings:
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By
Jeremy Selan <jeremy...@...>
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#4
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Re: Previous comments (for posterity sake)
... from an anonymous commenter, some excellent questions. (I'll be
adding these to the FAQ).
This system is complementary to Truelight / Cinespace. Although
Truelight comes with a bunch of
... from an anonymous commenter, some excellent questions. (I'll be
adding these to the FAQ).
This system is complementary to Truelight / Cinespace. Although
Truelight comes with a bunch of
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By
Jeremy Selan <jeremy...@...>
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#5
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Original Letter Of Intent (cleaned up a bit)
Color Folks,
Sony Imageworks is planning to open-source our color pipeline, and
we'd like your feedback.
Our hope is not to re-invent the wheel, but to help facilitate color
interchange between vfx
Color Folks,
Sony Imageworks is planning to open-source our color pipeline, and
we'd like your feedback.
Our hope is not to re-invent the wheel, but to help facilitate color
interchange between vfx
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By
Jeremy Selan <jeremy...@...>
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#6
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Re: Previous comments (for posterity sake)
---- Commenter 1
This all looks really cool. I don't know what your budget for
getting this ready for a wider world is, but you may want to consider
removing the STL from the code. Some people are
---- Commenter 1
This all looks really cool. I don't know what your budget for
getting this ready for a wider world is, but you may want to consider
removing the STL from the code. Some people are
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By
Jeremy Selan <jeremy...@...>
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#7
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Re: Previous comments (for posterity sake)
---- Commenter
You mention rgb and rgba. How is alpha handled? Is there a policy?
---- Jeremy
Current policy is that alpha is always passed unchanged. For
applications which wish to be more
---- Commenter
You mention rgb and rgba. How is alpha handled? Is there a policy?
---- Jeremy
Current policy is that alpha is always passed unchanged. For
applications which wish to be more
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By
Jeremy Selan <jeremy...@...>
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#8
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Additional Feedback
<Jeremy: this has been edited to remove 'personal' comments>
Commenter:
Answering your questions...
* Is this project conceptually useful to your organization?
Yes, we would love a cross
<Jeremy: this has been edited to remove 'personal' comments>
Commenter:
Answering your questions...
* Is this project conceptually useful to your organization?
Yes, we would love a cross
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By
Jeremy Selan <jeremy...@...>
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#9
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Re: Additional Feedback
These are all excellent suggestions, thanks!
We hope to address all of these major issues in the next version of
the header (0.5.1).
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These are all excellent suggestions, thanks!
We hope to address all of these major issues in the next version of
the header (0.5.1).
--
Subscription settings:
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By
Jeremy Selan <jeremy...@...>
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#10
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New header, 0.5.0, now posted
This addresses almost all major comments (I hope) with the prior
header.
The one (big) missing chunk is that it does not expose function for
dynamically manipulating color configurations. (example
This addresses almost all major comments (I hope) with the prior
header.
The one (big) missing chunk is that it does not expose function for
dynamically manipulating color configurations. (example
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By
Jeremy Selan <jeremy...@...>
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#11
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Re: New header, 0.5.0, now posted
Is the ColorSpace "role" just a database sorting tag, or does the
"role" impact the internal process of conversion?
RGB
Is the ColorSpace "role" just a database sorting tag, or does the
"role" impact the internal process of conversion?
RGB
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By
Rod Bogart <bog...@...>
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#12
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Re: New header, 0.5.0, now posted
Random questions:
What is the role of the 'direction' parameter to
ApplyColorSpaceTransform? Why would the user not just reverse the
InputColorSpace and OutputColorSpace parameter ordering to get
Random questions:
What is the role of the 'direction' parameter to
ApplyColorSpaceTransform? Why would the user not just reverse the
InputColorSpace and OutputColorSpace parameter ordering to get
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By
Larry Gritz <l...@...>
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#13
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Re: New header, 0.5.0, now posted
ApplyColorSpaceTransform does not use the roles.
GetHWFilmlook does. For example, if the fStopExposure arg is
specified, the exposure is adjusted internally in the SCENE_LINEAR
space (as specified
ApplyColorSpaceTransform does not use the roles.
GetHWFilmlook does. For example, if the fStopExposure arg is
specified, the exposure is adjusted internally in the SCENE_LINEAR
space (as specified
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By
Jeremy Selan <jeremy...@...>
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#14
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Re: New header, 0.5.0, now posted
Yah, the simple version is what we've had for 6 years. I added the
direction parameter for completeness yesterday. On second thought,
I'll drop it. ;)
I'm just super used to working in CPython land
Yah, the simple version is what we've had for 6 years. I added the
direction parameter for completeness yesterday. On second thought,
I'll drop it. ;)
I'm just super used to working in CPython land
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By
Jeremy Selan <jeremy...@...>
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#15
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New header, 0.5.1, now posted
Addresses Larry + Rods comments (mostly).
Coming soon, a mutable ColorConfig + better GLSL version-ness.
(And after that, a library that builds)
--
Subscription settings:
Addresses Larry + Rods comments (mostly).
Coming soon, a mutable ColorConfig + better GLSL version-ness.
(And after that, a library that builds)
--
Subscription settings:
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By
Jeremy Selan <jeremy...@...>
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#16
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[ocs-dev] Foundry Questions
Hi All,
this is a collection of questions that we came up with at The Foundry
after sitting down with various product manager and techy types....
What is you internal representation?
- we know you
Hi All,
this is a collection of questions that we came up with at The Foundry
after sitting down with various product manager and techy types....
What is you internal representation?
- we know you
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By
brunobignose <bruno.j....@...>
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#17
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[ocs-dev] Re: Foundry Questions
wrote:
My discussion of the internals as a 'black' box are meant to be from
the perspective of a simple client application, not from folks
interested in color management or to 'authoring' apps.
wrote:
My discussion of the internals as a 'black' box are meant to be from
the perspective of a simple client application, not from folks
interested in color management or to 'authoring' apps.
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By
Jeremy Selan <jeremy...@...>
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#18
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[ocs-dev] Re: Foundry Questions
Oh, and one thing to keep in mind; the current version of this library
already works great in Nuke. :)
We've exposed 3 new nodes: ColorSpaceConvert / LogConvert /
DisplayTransform. The 1st two are
Oh, and one thing to keep in mind; the current version of this library
already works great in Nuke. :)
We've exposed 3 new nodes: ColorSpaceConvert / LogConvert /
DisplayTransform. The 1st two are
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By
Jeremy Selan <jeremy...@...>
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#19
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Re: [ocs-dev] Re: Foundry Questions
Hi Jeremy,
thanks for the reply. A few more questions....
These reference various .spiXXX files, are you going to open up the
format of those files?
Little CMS was the one mumbled about here. Not
Hi Jeremy,
thanks for the reply. A few more questions....
These reference various .spiXXX files, are you going to open up the
format of those files?
Little CMS was the one mumbled about here. Not
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By
Bruno Nicoletti <bruno.j....@...>
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#20
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[ocs-dev] Re: Foundry Questions
Sorry for the delay!
Progress on the library is going well, I hope to have a code drop
ready in the next few weeks.
To answer your latest few questions...
Yes and no. We're going to open up the
Sorry for the delay!
Progress on the library is going well, I hope to have a code drop
ready in the next few weeks.
To answer your latest few questions...
Yes and no. We're going to open up the
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By
Jeremy Selan <jeremy...@...>
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#21
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[ocs-dev] Got Luts?
Hello!
I'm at the stage where I would like to get a survey of lut file
formats (1d, 3d, matrix, etc) that folks actually use in the wild.
If you commonly use a lut format at your facility, or define
Hello!
I'm at the stage where I would like to get a survey of lut file
formats (1d, 3d, matrix, etc) that folks actually use in the wild.
If you commonly use a lut format at your facility, or define
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By
Jeremy Selan <jeremy...@...>
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#22
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Re: [ocs-dev] Got Luts?
Jeremy,
There are two LUT formats I know of that are used in game development.
One is a 2D image format (any lossless image format will do - we've used
BMP, TGA and PNG) with a 2D representation of
Jeremy,
There are two LUT formats I know of that are used in game development.
One is a 2D image format (any lossless image format will do - we've used
BMP, TGA and PNG) with a 2D representation of
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By
"Nathaniel Hoffman" <na...@...>
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#23
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