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Re: pyOCIO Windows compilation error against Python36
HiGuys,
Thanks for yourinvestigations around Python 3.
OCIO does notcurrently support Python 3. But it would be appreciated to have a pull requestfixing the Python 3 support :-)
HiGuys,
Thanks for yourinvestigations around Python 3.
OCIO does notcurrently support Python 3. But it would be appreciated to have a pull requestfixing the Python 3 support :-)
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By
Patrick Hodoul <patric...@...>
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#1763
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Metadata (WAS: OCIO v2 January working group meeting)
First, an apology for igniting the naming debate. Second, a huge congrats on reaching consensus on the naming of the ExponentTransform and its sibling.
Part of me wants a PowerToe T shirt though...
I
First, an apology for igniting the naming debate. Second, a huge congrats on reaching consensus on the naming of the ExponentTransform and its sibling.
Part of me wants a PowerToe T shirt though...
I
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By
Troy Sobotka <troy.s...@...>
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#1762
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Re: pyOCIO Windows compilation error against Python36
My guess is that it hasn't been updated for Python3 yet... There are some incompatible changes.
You can try a converter and see if it takes care of the errors but beware any unintended side
My guess is that it hasn't been updated for Python3 yet... There are some incompatible changes.
You can try a converter and see if it takes care of the errors but beware any unintended side
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By
Richard Shaw <hobbe...@...>
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#1761
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Re: OCIO -> ASWF
Congrats!
By
Michael Johnson <drw...@...>
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#1760
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Re: OCIO -> ASWF
Congratulations Larry! That is good news.
S
Congratulations Larry! That is good news.
S
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By
Sebastian Sylwan <syl...@...>
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#1759
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OCIO -> ASWF
By unanimous vote of the Academy Software Foundation's Technical Advisory Council, OpenColorIO has been adopted into the organization as an official ASWF incubating project. (We graduate from
By unanimous vote of the Academy Software Foundation's Technical Advisory Council, OpenColorIO has been adopted into the organization as an official ASWF incubating project. (We graduate from
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By
Larry Gritz <l...@...>
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#1758
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pyOCIO Windows compilation error against Python36
I downloaded the latest OCIO code from GitHub (1.1.0) and I was able to compile OCIO using "Visual Studio 2015" as-well as pyOpenColorIO against Python27.
However when I tried to compile it against
I downloaded the latest OCIO code from GitHub (1.1.0) and I was able to compile OCIO using "Visual Studio 2015" as-well as pyOpenColorIO against Python27.
However when I tried to compile it against
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By
renau...@...
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#1757
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Re: RV Linear > AlexaV3 > Lut Question
What does “it looks horrible“ mean? Perhaps providing an example image(Marcie)? Have you tried the same conversation in Nuke with the same config.ocio and does it look different?
What does “it looks horrible“ mean? Perhaps providing an example image(Marcie)? Have you tried the same conversation in Nuke with the same config.ocio and does it look different?
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By
Deke Kincaid <dekek...@...>
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#1756
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RV Linear > AlexaV3 > Lut Question
Hello OCIO
Just tryin to do a simple conversion in RV
I have a LINEAR EXR that I want to take from Linear to AlexaV3LogC
but when do this and then place on it, it looks horrible.
What am I doing
Hello OCIO
Just tryin to do a simple conversion in RV
I have a LINEAR EXR that I want to take from Linear to AlexaV3LogC
but when do this and then place on it, it looks horrible.
What am I doing
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By
shaun...@...
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#1755
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Re: Typical configuration files used
Thanks for the info Sean.
On my side, it's more a question of how much data the typical configuration files relies on. For Aces, it's something like 70 LUTs and 270Mb of data. That's why I was
Thanks for the info Sean.
On my side, it's more a question of how much data the typical configuration files relies on. For Aces, it's something like 70 LUTs and 270Mb of data. That's why I was
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By
Simon Therriault <mos...@...>
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#1754
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Re: Typical configuration files used
Hello,
I'd honestly say it depends on the time you have and your grasp of what problems you're trying to solve.
In truth the larger hill of difficulty is from generating you're own luts and/or
Hello,
I'd honestly say it depends on the time you have and your grasp of what problems you're trying to solve.
In truth the larger hill of difficulty is from generating you're own luts and/or
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By
Sean Cooper <se...@...>
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#1753
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Typical configuration files used
Hi,
During my integration of the OCIO library, I have mainly used the configuration files that can be obtained from the OCIO website, mainly nuke and Aces. I was wondering what is the typical use
Hi,
During my integration of the OCIO library, I have mainly used the configuration files that can be obtained from the OCIO website, mainly nuke and Aces. I was wondering what is the typical use
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By
Simon Therriault <mos...@...>
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#1752
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Re: AllocationVars with GPU path and 1d LUT
It took me a bit of time mucking to get the allocation variables set properly.
If you set your allocation variables type to lg2, the math for the lower and
upper variable is the same as it is in an
It took me a bit of time mucking to get the allocation variables set properly.
If you set your allocation variables type to lg2, the math for the lower and
upper variable is the same as it is in an
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By
Troy Sobotka <troy.s...@...>
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#1751
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Re: AllocationVars with GPU path and 1d LUT
Thanks for your answer Troy.
I started to play with the latest version with the revamped GPU path. I'll have to wait for the official release to integrate it though.
For now, I'll continue to see if I
Thanks for your answer Troy.
I started to play with the latest version with the revamped GPU path. I'll have to wait for the official release to integrate it though.
For now, I'll continue to see if I
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By
Simon Therriault <mos...@...>
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#1750
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Re: AllocationVars with GPU path and 1d LUT
There's two issues at work, both of which are important.
The first is the deeper GPU issue that the ever wise Mr. Hodoul has fixed with
the completely reworked GPU code path. That is a massive issue,
There's two issues at work, both of which are important.
The first is the deeper GPU issue that the ever wise Mr. Hodoul has fixed with
the completely reworked GPU code path. That is a massive issue,
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By
Troy Sobotka <troy.s...@...>
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#1749
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Re: AllocationVars with GPU path and 1d LUT
I traced it in the getGpuLut3D and what I see is that when it applies the LogToLin, this will clamp all negative values of the Lut1d. The resulting operation is 2^-15 -> 0.0000305.
When the Lut1d is
I traced it in the getGpuLut3D and what I see is that when it applies the LogToLin, this will clamp all negative values of the Lut1d. The resulting operation is 2^-15 -> 0.0000305.
When the Lut1d is
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By
Simon Therriault <mos...@...>
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#1748
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Re: AllocationVars with GPU path and 1d LUT
I didn't investigate whether this is the exact same issue but this might be related to the issue you are experiencing.
The bug: https://developer.blender.org/T56055
The fix:
I didn't investigate whether this is the exact same issue but this might be related to the issue you are experiencing.
The bug: https://developer.blender.org/T56055
The fix:
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By
Aaron Carlisle <carlisle...@...>
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#1747
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Re: AllocationVars with GPU path and 1d LUT
Having a realistic timeline for OCIO v2 is quite challenging for now.
Patrick.
Having a realistic timeline for OCIO v2 is quite challenging for now.
Patrick.
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By
Patrick Hodoul <patric...@...>
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#1746
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Re: AllocationVars with GPU path and 1d LUT
Thanks for the confirmation Patrick!
Also, in latest release, 1.1, I can see the same kind of behaviour. Let's say for the Nuke-default configuration, if I go from linear to SRGB, the resulting 3d LUT
Thanks for the confirmation Patrick!
Also, in latest release, 1.1, I can see the same kind of behaviour. Let's say for the Nuke-default configuration, if I go from linear to SRGB, the resulting 3d LUT
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By
Simon Therriault <mos...@...>
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#1745
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Re: AllocationVars with GPU path and 1d LUT
Here is the github issue: #622
Here is the github issue: #622
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By
Patrick Hodoul <patric...@...>
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#1744
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