|
Re: RV Linear > AlexaV3 > Lut Question
What does “it looks horrible“ mean? Perhaps providing an example image(Marcie)? Have you tried the same conversation in Nuke with the same config.ocio and does it look different?
What does “it looks horrible“ mean? Perhaps providing an example image(Marcie)? Have you tried the same conversation in Nuke with the same config.ocio and does it look different?
|
By
Deke Kincaid <dekek...@...>
·
#1756
·
|
|
RV Linear > AlexaV3 > Lut Question
Hello OCIO
Just tryin to do a simple conversion in RV
I have a LINEAR EXR that I want to take from Linear to AlexaV3LogC
but when do this and then place on it, it looks horrible.
What am I doing
Hello OCIO
Just tryin to do a simple conversion in RV
I have a LINEAR EXR that I want to take from Linear to AlexaV3LogC
but when do this and then place on it, it looks horrible.
What am I doing
|
By
shaun...@...
·
#1755
·
|
|
Re: Typical configuration files used
Thanks for the info Sean.
On my side, it's more a question of how much data the typical configuration files relies on. For Aces, it's something like 70 LUTs and 270Mb of data. That's why I was
Thanks for the info Sean.
On my side, it's more a question of how much data the typical configuration files relies on. For Aces, it's something like 70 LUTs and 270Mb of data. That's why I was
|
By
Simon Therriault <mos...@...>
·
#1754
·
|
|
Re: Typical configuration files used
Hello,
I'd honestly say it depends on the time you have and your grasp of what problems you're trying to solve.
In truth the larger hill of difficulty is from generating you're own luts and/or
Hello,
I'd honestly say it depends on the time you have and your grasp of what problems you're trying to solve.
In truth the larger hill of difficulty is from generating you're own luts and/or
|
By
Sean Cooper <se...@...>
·
#1753
·
|
|
Typical configuration files used
Hi,
During my integration of the OCIO library, I have mainly used the configuration files that can be obtained from the OCIO website, mainly nuke and Aces. I was wondering what is the typical use
Hi,
During my integration of the OCIO library, I have mainly used the configuration files that can be obtained from the OCIO website, mainly nuke and Aces. I was wondering what is the typical use
|
By
Simon Therriault <mos...@...>
·
#1752
·
|
|
Re: AllocationVars with GPU path and 1d LUT
It took me a bit of time mucking to get the allocation variables set properly.
If you set your allocation variables type to lg2, the math for the lower and
upper variable is the same as it is in an
It took me a bit of time mucking to get the allocation variables set properly.
If you set your allocation variables type to lg2, the math for the lower and
upper variable is the same as it is in an
|
By
Troy Sobotka <troy.s...@...>
·
#1751
·
|
|
Re: AllocationVars with GPU path and 1d LUT
Thanks for your answer Troy.
I started to play with the latest version with the revamped GPU path. I'll have to wait for the official release to integrate it though.
For now, I'll continue to see if I
Thanks for your answer Troy.
I started to play with the latest version with the revamped GPU path. I'll have to wait for the official release to integrate it though.
For now, I'll continue to see if I
|
By
Simon Therriault <mos...@...>
·
#1750
·
|
|
Re: AllocationVars with GPU path and 1d LUT
There's two issues at work, both of which are important.
The first is the deeper GPU issue that the ever wise Mr. Hodoul has fixed with
the completely reworked GPU code path. That is a massive issue,
There's two issues at work, both of which are important.
The first is the deeper GPU issue that the ever wise Mr. Hodoul has fixed with
the completely reworked GPU code path. That is a massive issue,
|
By
Troy Sobotka <troy.s...@...>
·
#1749
·
|
|
Re: AllocationVars with GPU path and 1d LUT
I traced it in the getGpuLut3D and what I see is that when it applies the LogToLin, this will clamp all negative values of the Lut1d. The resulting operation is 2^-15 -> 0.0000305.
When the Lut1d is
I traced it in the getGpuLut3D and what I see is that when it applies the LogToLin, this will clamp all negative values of the Lut1d. The resulting operation is 2^-15 -> 0.0000305.
When the Lut1d is
|
By
Simon Therriault <mos...@...>
·
#1748
·
|
|
Re: AllocationVars with GPU path and 1d LUT
I didn't investigate whether this is the exact same issue but this might be related to the issue you are experiencing.
The bug: https://developer.blender.org/T56055
The fix:
I didn't investigate whether this is the exact same issue but this might be related to the issue you are experiencing.
The bug: https://developer.blender.org/T56055
The fix:
|
By
Aaron Carlisle <carlisle...@...>
·
#1747
·
|
|
Re: AllocationVars with GPU path and 1d LUT
Having a realistic timeline for OCIO v2 is quite challenging for now.
Patrick.
Having a realistic timeline for OCIO v2 is quite challenging for now.
Patrick.
|
By
Patrick Hodoul <patric...@...>
·
#1746
·
|
|
Re: AllocationVars with GPU path and 1d LUT
Thanks for the confirmation Patrick!
Also, in latest release, 1.1, I can see the same kind of behaviour. Let's say for the Nuke-default configuration, if I go from linear to SRGB, the resulting 3d LUT
Thanks for the confirmation Patrick!
Also, in latest release, 1.1, I can see the same kind of behaviour. Let's say for the Nuke-default configuration, if I go from linear to SRGB, the resulting 3d LUT
|
By
Simon Therriault <mos...@...>
·
#1745
·
|
|
Re: AllocationVars with GPU path and 1d LUT
Here is the github issue: #622
Here is the github issue: #622
|
By
Patrick Hodoul <patric...@...>
·
#1744
·
|
|
Re: AllocationVars with GPU path and 1d LUT
HiSimon,
Thanks for taking thetime to use/test the master branch, and sorry for the delay to answer.
I did someinvestigations, and you found a 'glitch' :-) inthe master branch (i.e. OCIO
HiSimon,
Thanks for taking thetime to use/test the master branch, and sorry for the delay to answer.
I did someinvestigations, and you found a 'glitch' :-) inthe master branch (i.e. OCIO
|
By
Patrick Hodoul <patric...@...>
·
#1743
·
|
|
AllocationVars with GPU path and 1d LUT
Hi,
I've been playing around an integration of OCIO using the GPU path (latest code version build 50) and things are going relatively smoothly. There's one problem that I still have though and it's
Hi,
I've been playing around an integration of OCIO using the GPU path (latest code version build 50) and things are going relatively smoothly. There's one problem that I still have though and it's
|
By
mos...@...
·
#1742
·
|
|
Re: OCIO Library for Python
Thank you Deke Kincaid but i have seen this i am not able to import PyOpenColorIO as OCIO in Pycharm or any other things. If i can import those libraries i can easily do the OCIO configurations. I
Thank you Deke Kincaid but i have seen this i am not able to import PyOpenColorIO as OCIO in Pycharm or any other things. If i can import those libraries i can easily do the OCIO configurations. I
|
By
Madan Mohan <madanm...@...>
·
#1741
·
|
|
Re: OCIO Library for Python
Here are the docs & examples:
http://opencolorio.org/developers/bindings/PythonAPI.html
http://opencolorio.org/developers/usage_examples.html
Were you looking for something more specific as your query
Here are the docs & examples:
http://opencolorio.org/developers/bindings/PythonAPI.html
http://opencolorio.org/developers/usage_examples.html
Were you looking for something more specific as your query
|
By
Deke Kincaid <dekek...@...>
·
#1740
·
|
|
OCIO Library for Python
Hi;
I just want to know how to use OCIO library or Module in a python script externally i am just new to python i know this is a basic one. Can anyone help me out from this issue..
Hi;
I just want to know how to use OCIO library or Module in a python script externally i am just new to python i know this is a basic one. Can anyone help me out from this issue..
|
By
Madan Mohan <madanm...@...>
·
#1739
·
|
|
Re: Considering OCIO --> ASWF
Having CI for Windows Builds would be amazing to have!
Having CI for Windows Builds would be amazing to have!
|
By
David Wortley <davewo...@...>
·
#1738
·
|
|
Re: Build error on CentOS 7.5
Thanks Larry, I realised that too after posting this and managed to build it with 1.8. The ociotools got compiled properly too.
Thanks,
Sachin
Thanks Larry, I realised that too after posting this and managed to build it with 1.8. The ociotools got compiled properly too.
Thanks,
Sachin
|
By
Sachin Shrestha <noizf...@...>
·
#1737
·
|