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Re: how to write .cube luts?
I want to be sure I understand, so please advise me. As I understand it, when a lut receives an input value of (0.1 0.2 0.3), the processor looks to row_index (6*64*64 + 13*64 + 19) in the table to
I want to be sure I understand, so please advise me. As I understand it, when a lut receives an input value of (0.1 0.2 0.3), the processor looks to row_index (6*64*64 + 13*64 + 19) in the table to
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By
michael...@...
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#1716
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8th annual Open Source VFX Beers of a Feather at SIGGRAPH
8th annual Open Source VFX Beers of a Feather
Monday, 13 Aug 2018, 6-8pm
Steamworks Brewpub, 375 Water St, Vancouver, BC http://steamworks.com/
For those of you attending SIGGRAPH 2018 in
8th annual Open Source VFX Beers of a Feather
Monday, 13 Aug 2018, 6-8pm
Steamworks Brewpub, 375 Water St, Vancouver, BC http://steamworks.com/
For those of you attending SIGGRAPH 2018 in
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By
Larry Gritz <l...@...>
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#1715
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Re: how to write .cube luts?
It is useful to think separately about
LUT color values { say 0 to 1023 } output from the LUT interpolation
LUT array index positions { 0 to 63 for a 64 cube LUT in each color )
and either
LUT input
It is useful to think separately about
LUT color values { say 0 to 1023 } output from the LUT interpolation
LUT array index positions { 0 to 63 for a 64 cube LUT in each color )
and either
LUT input
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By
Jim Houston <jim.h...@...>
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#1714
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Re: how to write .cube luts?
Yes. The RGB input value range to an OCIO 3D LUT is always 0.0--1.0. Those values get mapped to the LUT indexes (0 to 64 for a 65x65x65, or 0 to 32 for 33x33x33, or 0 to 63 for 64x64x64, etc.). The
Yes. The RGB input value range to an OCIO 3D LUT is always 0.0--1.0. Those values get mapped to the LUT indexes (0 to 64 for a 65x65x65, or 0 to 32 for 33x33x33, or 0 to 63 for 64x64x64, etc.). The
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By
Dithermaster <dither...@...>
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#1713
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Re: how to write .cube luts?
Thank you. I hope I understand correctly, that rgb(0.1, 0.2, 0.3) in your example is not drawn from the range rgb(0-255, 0-255, 0-255) [because then, say rgb(255, 255, 255) would be mapped to the
Thank you. I hope I understand correctly, that rgb(0.1, 0.2, 0.3) in your example is not drawn from the range rgb(0-255, 0-255, 0-255) [because then, say rgb(255, 255, 255) would be mapped to the
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By
michael...@...
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#1712
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Re: Homebrew version of OCIO not bringing all apps ...
Plus now that I am trying to re-install so I can get ocioconvert I find myself with a build problem... attached.
Plus now that I am trying to re-install so I can get ocioconvert I find myself with a build problem... attached.
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By
jordi...@...
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#1711
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Re: Homebrew version of OCIO not bringing all apps ...
Agreed, at the moment I have a couple of dependencies with the ocioconvert executable and the current situation is quite disruptive.
+1
jb
Agreed, at the moment I have a couple of dependencies with the ocioconvert executable and the current situation is quite disruptive.
+1
jb
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By
jordi...@...
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#1710
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Re: Digest for ocio...@googlegroups.com - 7 updates in 1 topic
Because of Deke's point that some applications for lut images require other 8-bit formats, I like 1 and 3.
My pitch in favor of #1 is that anyone using ociolutimage already has a build of OIIO
Because of Deke's point that some applications for lut images require other 8-bit formats, I like 1 and 3.
My pitch in favor of #1 is that anyone using ociolutimage already has a build of OIIO
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By
Blake Sloan <bsl...@...>
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#1708
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Re: Homebrew version of OCIO not bringing all apps ...
+1 for #1
It would be nice for OCIO to provide optionally built drop-in replacements for ocioconvert, ociolutimage etc as lightweight wrappers around oiiotool which map the command line arguments.
+1 for #1
It would be nice for OCIO to provide optionally built drop-in replacements for ocioconvert, ociolutimage etc as lightweight wrappers around oiiotool which map the command line arguments.
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By
Peter Hillman <peterm...@...>
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#1709
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Re: Homebrew version of OCIO not bringing all apps ...
I’ve worked on some games in the past where the lut written out is a tiff and not just an exr.
So I vote for #1.
I’ve worked on some games in the past where the lut written out is a tiff and not just an exr.
So I vote for #1.
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By
Deke Kincaid <dekek...@...>
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#1707
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Re: Homebrew version of OCIO not bringing all apps ...
Hi, thank you for allowing my previous post.
Making ociolutimage dependent on OIIO should be ok because the dependency is needed and the change is to resolve a cyclic dependency.
#3 seems good also
Hi, thank you for allowing my previous post.
Making ociolutimage dependent on OIIO should be ok because the dependency is needed and the change is to resolve a cyclic dependency.
#3 seems good also
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By
Liam <liamfe...@...>
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#1706
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Re: Homebrew version of OCIO not bringing all apps ...
The question for #1 ("move" ociolutimage functionality to oiio) is: Are there people/products using OCIO, who need this bit of functionality, but don't need any other part of OIIO, and therefore it
The question for #1 ("move" ociolutimage functionality to oiio) is: Are there people/products using OCIO, who need this bit of functionality, but don't need any other part of OIIO, and therefore it
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By
Larry Gritz <l...@...>
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#1705
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Re: Homebrew version of OCIO not bringing all apps ...
Hi, I've been working building the the OpenEXR/Alembic/OIIO/OCIO/USD stack for Windows and it would be great to resolve the cyclic dependency. Let me know if I can help.
I like choice #1 and if for
Hi, I've been working building the the OpenEXR/Alembic/OIIO/OCIO/USD stack for Windows and it would be great to resolve the cyclic dependency. Let me know if I can help.
I like choice #1 and if for
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By
Liam <liamfe...@...>
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#1704
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Re: Homebrew version of OCIO not bringing all apps ...
I think ocioconvert can disappear completely from OCIO -- its functionality (and 1000x more) has been in OIIO for quite some time now. It's purely an artifact of a long-ago era when OIIO did not have
I think ocioconvert can disappear completely from OCIO -- its functionality (and 1000x more) has been in OIIO for quite some time now. It's purely an artifact of a long-ago era when OIIO did not have
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By
Larry Gritz <l...@...>
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#1703
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Re: Homebrew version of OCIO not bringing all apps ...
Re. the cyclic (two-way?) dependency between openimageio and opencolorio:
Would it be unreasonable to suggest moving the executables that depend on openimageio out of opencolorio and into
Re. the cyclic (two-way?) dependency between openimageio and opencolorio:
Would it be unreasonable to suggest moving the executables that depend on openimageio out of opencolorio and into
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By
bsloan <bsl...@...>
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#1702
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Re: Homebrew version of OCIO not bringing all apps ...
fyi homebrew/science has been deprecated. Luckily they migrated oiio/ocio into homebrew/core (default repo).
fyi homebrew/science has been deprecated. Luckily they migrated oiio/ocio into homebrew/core (default repo).
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By
Deke Kincaid <dekek...@...>
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#1701
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Re: Homebrew version of OCIO not bringing all apps ...
That’s the correct approach. The build steps from the readme are copied below.
HP
Building on Mac OSX
Use the following commands to build these packages on Mac OSX
OpenColorIO
brew install -vd
That’s the correct approach. The build steps from the readme are copied below.
HP
Building on Mac OSX
Use the following commands to build these packages on Mac OSX
OpenColorIO
brew install -vd
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By
Haarm-Pieter Duiker <li...@...>
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#1700
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Re: Homebrew version of OCIO not bringing all apps ...
We should find a way to fix this cyclic dependency once and for all.
-- lg
--
Larry Gritz
l...@...
We should find a way to fix this cyclic dependency once and for all.
-- lg
--
Larry Gritz
l...@...
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By
Larry Gritz <l...@...>
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#1699
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Re: Homebrew version of OCIO not bringing all apps ...
To build "ociolutimage", OCIO needs to be linked against OpenImageIO. These two packages have optional dependencies on each other, so build order can be troublesome if you need both packages with full
To build "ociolutimage", OCIO needs to be linked against OpenImageIO. These two packages have optional dependencies on each other, so build order can be troublesome if you need both packages with full
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By
Michael Dolan <mich...@...>
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#1698
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Re: how to write .cube luts?
Just to highligth that ocio is expecting 'Red first' 3D luts.
Just to highligth that ocio is expecting 'Red first' 3D luts.
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By
Patrick Hodoul <patric...@...>
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#1697
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