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Re: After Effects OCIO Plugin code age
I could pull them apart if absolutely necessary, but since they sort of depend on each other it's easier said than done. For example, I made some changes to the AE files so that the Photoshop plug-in
I could pull them apart if absolutely necessary, but since they sort of depend on each other it's easier said than done. For example, I made some changes to the AE files so that the Photoshop plug-in
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By
Brendan Bolles <bre...@...>
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#1623
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Re: After Effects OCIO Plugin code age
Wonderful, thanks for the effort Brendan!
I'll have to look at this shortly. Before I go too far, do you think you could separate it into two pull requests? One for the AE plugin and another for the
Wonderful, thanks for the effort Brendan!
I'll have to look at this shortly. Before I go too far, do you think you could separate it into two pull requests? One for the AE plugin and another for the
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Sean Cooper <se...@...>
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#1622
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Re: After Effects OCIO Plugin code age
OK, I have a new pull request that should have everything up to date.
https://github.com/imageworks/OpenColorIO/pull/476
OK, I have a new pull request that should have everything up to date.
https://github.com/imageworks/OpenColorIO/pull/476
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By
Brendan Bolles <bre...@...>
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#1621
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Re: LUT tables in OCIO
Sorry, that should have been:
c.rgb = exp( tex3D(lut, c.rgb * scale + offset ).rgb );
Sorry, that should have been:
c.rgb = exp( tex3D(lut, c.rgb * scale + offset ).rgb );
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By
Gonzalo Garramuno <ggar...@...>
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#1620
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Re: LUT tables in OCIO
I was able to match the output of ociodisplay with a NUM_STOPS of 8, a lattice of 64x64x64 and with the following change to the shader code:
c.rgb = exp( scale * texture3D(lut, c.rgb).rgb +
I was able to match the output of ociodisplay with a NUM_STOPS of 8, a lattice of 64x64x64 and with the following change to the shader code:
c.rgb = exp( scale * texture3D(lut, c.rgb).rgb +
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By
Gonzalo Garramuno <ggar...@...>
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#1619
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3D Lut from PackedImageDesc processor
I have a GL Lut that is not created with OCIO. Instead an initial identity lut is created and this lut is passed on to the gfx card by my own code. So long, so good. However, this lut is
I have a GL Lut that is not created with OCIO. Instead an initial identity lut is created and this lut is passed on to the gfx card by my own code. So long, so good. However, this lut is
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By
Gonzalo Garramuño <ggar...@...>
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#1618
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LUT tables in OCIO
Currently, I am using OCIO with a mixed CPU/GPU pipeline. Luts are 4 float colors which get fed like:
//
// Compute lutMin, lutMax, and scale and offset
// values, lutM and lutT, so that
Currently, I am using OCIO with a mixed CPU/GPU pipeline. Luts are 4 float colors which get fed like:
//
// Compute lutMin, lutMax, and scale and offset
// values, lutM and lutT, so that
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By
ggar...@...
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#1617
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Re: OCIO 1.0.10
Hi Sean,
What is the status for 1.0.10?
Thanks.
Hi Sean,
What is the status for 1.0.10?
Thanks.
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Patrick Hodoul <patric...@...>
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#1616
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Re: mrViewer v3.8.4
Thank you very much.
By
ggar...@...
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#1615
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Re: mrViewer v3.8.4
Wonderful, yes I will. Thank you.
Wonderful, yes I will. Thank you.
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By
Sean Cooper <se...@...>
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#1614
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mrViewer v3.8.4
https://sourceforge.net/projects/mrviewer/files/v3.8.4
This version of mrViewer is the first to add some support for OCIO. Please add this software to the compatible list.
Thank you.
https://sourceforge.net/projects/mrviewer/files/v3.8.4
This version of mrViewer is the first to add some support for OCIO. Please add this software to the compatible list.
Thank you.
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By
ggar...@...
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#1613
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Re: OCIO 1.0.10
Hi all,
Patrick Hodoul has just pushed a number of Windows build related fixes as PR #464 . If any of you have free time to look at his commits and perhaps more importantly to test the build process
Hi all,
Patrick Hodoul has just pushed a number of Windows build related fixes as PR #464 . If any of you have free time to look at his commits and perhaps more importantly to test the build process
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By
Sean Cooper <se...@...>
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#1612
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Re: After Effects OCIO Plugin code age
What do you want to know? As Deke pointed out, I have a blog post where you can download it. Code is on GitHub.
It was made for use in a studio, so it's been tested. It's designed similarly to the
What do you want to know? As Deke pointed out, I have a blog post where you can download it. Code is on GitHub.
It was made for use in a studio, so it's been tested. It's designed similarly to the
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By
Brendan Bolles <bre...@...>
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#1611
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Re: After Effects OCIO Plugin code age
I'll happily look at anything pushed our way.
Curious, would you be able to give a quick rundown of the PS plugin functionality / implementation?
I'll happily look at anything pushed our way.
Curious, would you be able to give a quick rundown of the PS plugin functionality / implementation?
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By
Sean Cooper <se...@...>
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#1610
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Re: After Effects OCIO Plugin code age
Yea, that's what I figured. You have a pull request never fulfilled from 2016 so why bother with future ones.
Now that we have Sean actively accepting changes you can probably update with your
Yea, that's what I figured. You have a pull request never fulfilled from 2016 so why bother with future ones.
Now that we have Sean actively accepting changes you can probably update with your
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By
Deke Kincaid <dekek...@...>
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#1609
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Re: After Effects OCIO Plugin code age
Au contraire! I've actually updated it as recently as January. See my ae_plugin_update branch:
https://github.com/fnordware/OpenColorIO/tree/ae_plugin_update
I also have a Photoshop plug-in now in my
Au contraire! I've actually updated it as recently as January. See my ae_plugin_update branch:
https://github.com/fnordware/OpenColorIO/tree/ae_plugin_update
I also have a Photoshop plug-in now in my
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By
Brendan Bolles <bre...@...>
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#1608
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Re: After Effects OCIO Plugin code age
He also has a nice one for Photoshop
http://fnordware.blogspot.com/2017/02/opencolorio-for-photoshop.html
He hasn't made a pull request yet but you can see the source for it
He also has a nice one for Photoshop
http://fnordware.blogspot.com/2017/02/opencolorio-for-photoshop.html
He hasn't made a pull request yet but you can see the source for it
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By
Deke Kincaid <dekek...@...>
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#1607
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Re: After Effects OCIO Plugin code age
Ah great, that's good to know. I'd never get my hand on AE anytime soon so I think its fair to trust your opinion on the situation.
@cam Maybe you could be an additional tester on #405 and we can pull
Ah great, that's good to know. I'd never get my hand on AE anytime soon so I think its fair to trust your opinion on the situation.
@cam Maybe you could be an additional tester on #405 and we can pull
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By
Sean Cooper <se...@...>
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#1606
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Re: After Effects OCIO Plugin code age
I've used the plugin a few times. Minus a few minor issues it works fairly well. There is an updated pull request from 2016 though which we should probably accept. I've used this version and not
I've used the plugin a few times. Minus a few minor issues it works fairly well. There is an updated pull request from 2016 though which we should probably accept. I've used this version and not
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By
Deke Kincaid <dekek...@...>
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#1605
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Re: After Effects OCIO Plugin code age
The latter mostly, most VFX studios that maintain the project don't actively use After Effects so it's not usually on our minds. So its also a question of, if its broken who cares enough to do
The latter mostly, most VFX studios that maintain the project don't actively use After Effects so it's not usually on our minds. So its also a question of, if its broken who cares enough to do
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By
Sean Cooper <se...@...>
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#1603
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