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Re: advice, supporting dynamic color space additions to config
I've also been thinking about the general idea of configs "inheriting" from one another. I haven't delved far into the API for manipulating configs yet, so perhaps there is some support there if
I've also been thinking about the general idea of configs "inheriting" from one another. I haven't delved far into the API for manipulating configs yet, so perhaps there is some support there if
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By
Steve Agland <sag...@...>
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#1374
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advice, supporting dynamic color space additions to config
Hello,
I'm working on a project that has a base set of well-defined transforms and a more extended set of transforms/color spaces that are less well-defined. The 'less well defined' transforms are
Hello,
I'm working on a project that has a base set of well-defined transforms and a more extended set of transforms/color spaces that are less well-defined. The 'less well defined' transforms are
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By
Haarm-Pieter Duiker <li...@...>
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#1372
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ocionuke module different in nuke 9.0
Hi guys
I was wondering what the strategy is between the project and the Foundry as far as keeping python modules up to date etc.
As I have found the there are changes to the ocionuke module
Hi guys
I was wondering what the strategy is between the project and the Foundry as far as keeping python modules up to date etc.
As I have found the there are changes to the ocionuke module
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By
Ashley Retallack <ashley.r...@...>
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#1371
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building latest release w/ Visual Studio 2012
Trying to build master and the build process is failing trying to process tinyxml and yaml, such as this:
2>------ Build started: Project: tinyxml, Configuration: Debug x64 ------
2> Building Custom
Trying to build master and the build process is failing trying to process tinyxml and yaml, such as this:
2>------ Build started: Project: tinyxml, Configuration: Debug x64 ------
2> Building Custom
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By
Paul Miller <pa...@...>
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#1370
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Re: OS X 10.9 build/link issues w/ XCode 5.1.1
Hi Paul,
Could you perhaps copy in the link errors here?
Also are you building OCIO with the same C++11 features enabled?
Cheers,
Mark
Hi Paul,
Could you perhaps copy in the link errors here?
Also are you building OCIO with the same C++11 features enabled?
Cheers,
Mark
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By
Mark Boorer <mark...@...>
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#1369
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OS X 10.9 build/link issues w/ XCode 5.1.1
I'm trying to use OCIO with an application built with XCode 5.1.1.
I can configure and build OCIO fine, but when I try to link it into my application there are link errors.
I'm not using boost
I'm trying to use OCIO with an application built with XCode 5.1.1.
I can configure and build OCIO fine, but when I try to link it into my application there are link errors.
I'm not using boost
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By
Paul Miller <pa...@...>
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#1368
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How to use OCIO::ROLE_COLOR_PICKER
Hi,
I'm trying to hook up OCIO properly to blender's color picker system and allow choosing an arbitrary color tranform before uploading the color picker colors to our display device.
In blender, by
Hi,
I'm trying to hook up OCIO properly to blender's color picker system and allow choosing an arbitrary color tranform before uploading the color picker colors to our display device.
In blender, by
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By
Antony Riakiotakis <kal...@...>
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#1367
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Re: PyOpenColorIO on Windows - how?
Hi Mark,
thanks for your reply. I'm using Python 2.7.8, downloaded from python.org.
Thanks for taking a look at it!
Best regards,
Simon
-------------------------------
Simon Björk
Compositor/TD
+46
Hi Mark,
thanks for your reply. I'm using Python 2.7.8, downloaded from python.org.
Thanks for taking a look at it!
Best regards,
Simon
-------------------------------
Simon Björk
Compositor/TD
+46
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By
Simon Björk <si...@...>
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#1366
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Re: PyOpenColorIO on Windows - how?
Hi Simon,
Unfortunately I haven't really had much of a look into the windows building process. Just wanted to clarify a few things though. Which version of python are you using (and was it one
Hi Simon,
Unfortunately I haven't really had much of a look into the windows building process. Just wanted to clarify a few things though. Which version of python are you using (and was it one
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By
Mark Boorer <mark...@...>
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#1365
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PyOpenColorIO on Windows - how?
I'm trying to install PyOpenColorIO on my Windows machine, but I'm not having any success. Does anyone have this working?
I've tried with both Marie's build and the one that comes with the precompiled
I'm trying to install PyOpenColorIO on my Windows machine, but I'm not having any success. Does anyone have this working?
I've tried with both Marie's build and the one that comes with the precompiled
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By
Simon Björk <si...@...>
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#1364
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Re: Review: Inital pass at searchpath impl
When I looked at trying to use per-shot grades last, I ended up with the limitation that you couldn't dynamically determine the representation which meant you could not have say a 3D LUT for one shot
When I looked at trying to use per-shot grades last, I ended up with the limitation that you couldn't dynamically determine the representation which meant you could not have say a 3D LUT for one shot
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By
Kevin Wheatley <kevin.j....@...>
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#1363
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Re: Review: Inital pass at searchpath impl
Hi guys,
I do understand the limitations of the use of env vars to point to shot grades, but dont know how to deal with it (even 4 years later) in case of flipbooking with RV.
Do you have any
Hi guys,
I do understand the limitations of the use of env vars to point to shot grades, but dont know how to deal with it (even 4 years later) in case of flipbooking with RV.
Do you have any
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By
Tobias Pfeiffer <pixeld...@...>
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#1362
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Re: Windows Build
thanks a lot for this!
Am Montag, 21. Oktober 2013 17:15:40 UTC+2 schrieb Marie Fétiveau:
thanks a lot for this!
Am Montag, 21. Oktober 2013 17:15:40 UTC+2 schrieb Marie Fétiveau:
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By
Tobias Pfeiffer <pixeld...@...>
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#1361
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Re: Crash issue having multiple active_displays in a config
Hi Mark - just to confirm that the fix works (as expected) just fine.
Hi Mark - just to confirm that the fix works (as expected) just fine.
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By
simon smith <si.c....@...>
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#1360
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Re: OCIO error in Hiero
Hi Jose
You are using a 3d lut which is not reversible. Only 1d luts are reversible. Is this a lut that you created?
Hi Jose
You are using a 3d lut which is not reversible. Only 1d luts are reversible. Is this a lut that you created?
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By
Deke Kincaid <dekek...@...>
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#1359
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OCIO error in Hiero
Hello everyone, I have a problem creating a lut from nuke to hiero, in hiero I receive this error;
LogCrec709 inverse; 1 OpenColor IO Error: 3D Lusts can only e applied in the foward
Hello everyone, I have a problem creating a lut from nuke to hiero, in hiero I receive this error;
LogCrec709 inverse; 1 OpenColor IO Error: 3D Lusts can only e applied in the foward
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By
Jose Enriquez <jenr...@...>
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#1358
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Re: Crash issue having multiple active_displays in a config
I can't check that immediately, but when I have got the time to check it out I shall report back.
Thanks for the help Mark.
- Simon.
I can't check that immediately, but when I have got the time to check it out I shall report back.
Thanks for the help Mark.
- Simon.
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By
simon smith <si.c....@...>
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#1357
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Re: Crash issue having multiple active_displays in a config
Hi, Just following up.
This issue should now be resolved. I have patched OCIOYaml.cpp, and pushed those changes to master. If you are able, could you confirm that this solves your issue?
Cheers,
Mark
Hi, Just following up.
This issue should now be resolved. I have patched OCIOYaml.cpp, and pushed those changes to master. If you are able, could you confirm that this solves your issue?
Cheers,
Mark
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By
Mark Boorer <mark...@...>
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#1356
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Re: Crash issue having multiple active_displays in a config
Ah right, now I see where the problem is!
Thanks for the breakdown, I've opened an issue on the github bug tracker, and I'll look to patching this
Ah right, now I see where the problem is!
Thanks for the breakdown, I've opened an issue on the github bug tracker, and I'll look to patching this
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By
Mark Boorer <mark...@...>
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#1355
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Re: Crash issue having multiple active_displays in a config
Hi Mark,
I'm using Visual Studio 2012, 64-bit compilation in debug.
If you view the disassembly of OCIOYaml.cpp in the load function (or set a breakpoint in ~basic_string) you can see where it's
Hi Mark,
I'm using Visual Studio 2012, 64-bit compilation in debug.
If you view the disassembly of OCIOYaml.cpp in the load function (or set a breakpoint in ~basic_string) you can see where it's
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By
simon smith <si.c....@...>
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#1354
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