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Re: static library linking issues
Ok, so I'm able to fully reproduce your error when using static linking with a simple test case.
g++ main.cpp -Ibuild/dist/include -ostatictest build/dist/lib/libOpenColorIO.aI created a main.cpp,
Ok, so I'm able to fully reproduce your error when using static linking with a simple test case.
g++ main.cpp -Ibuild/dist/include -ostatictest build/dist/lib/libOpenColorIO.aI created a main.cpp,
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By
Jeremy Selan <jeremy...@...>
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#1016
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Re: static library linking issues
Sorry, i'll try to look into this.
Is anyone out there successfully statically building against OCIO?
-- Jeremy
Sorry, i'll try to look into this.
Is anyone out there successfully statically building against OCIO?
-- Jeremy
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By
Jeremy Selan <jeremy...@...>
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#1015
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Re: static library linking issues
Just checking in to see if anyone has some magic voodoo for this -
thanks
Piotr
Just checking in to see if anyone has some magic voodoo for this -
thanks
Piotr
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By
Piotr <piotr.s...@...>
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#1014
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Re: RV integration WIP
So would I/we.
George - BlueBolt
So would I/we.
George - BlueBolt
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By
georges...@...
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#1013
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Re: Tetrahedral is Best
So if you look in the aces configuration, you'll see there are two .ocio files. config.ocio and config_1_0_3.ocio. config_1_0_3 explicitly specifies tetrahedral interpolation for the rrt 3dluts.
So if you look in the aces configuration, you'll see there are two .ocio files. config.ocio and config_1_0_3.ocio. config_1_0_3 explicitly specifies tetrahedral interpolation for the rrt 3dluts.
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By
Jeremy Selan <jeremy...@...>
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#1012
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Tetrahedral is Best
I was experimenting with the ACES configuration the other day. I
applied the RRT to a grey ramp and saw some subtle color artifacts,
which could be verified by boosting the saturation. I tried
I was experimenting with the ACES configuration the other day. I
applied the RRT to a grey ramp and saw some subtle color artifacts,
which could be verified by boosting the saturation. I tried
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By
Brendan Bolles <bre...@...>
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#1011
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Re: Need disto install section on home page?
Ack. I tried editing it in github since it's a minor change but when I
submit it I get a github 404 not found. I'll submit something straight
from git when I get a chance and I'll add EPEL when it
Ack. I tried editing it in github since it's a minor change but when I
submit it I get a github 404 not found. I'll submit something straight
from git when I get a chance and I'll add EPEL when it
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By
Richard Shaw <hobbe...@...>
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#1010
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Re: static library linking issues
Hi Jeremy,
Sorry for the delay in getting this info back to you. This is what our
build people say:
We're actually building verison 1.0.6. This was a clean build, and
we're not using ocio
Hi Jeremy,
Sorry for the delay in getting this info back to you. This is what our
build people say:
We're actually building verison 1.0.6. This was a clean build, and
we're not using ocio
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By
Piotr Stanczyk <piotr.s...@...>
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#1009
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Re: Need disto install section on home page?
Sounds great. Can you send me the real distro list? Im happy to add it.
Or you can edit the docs rst file, and submit a pull request.
Sounds great. Can you send me the real distro list? Im happy to add it.
Or you can edit the docs rst file, and submit a pull request.
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By
Jeremy Selan <jeremy...@...>
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#1007
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Need disto install section on home page?
Since ocio is now in Fedora and is on it's way in EPEL for EL 6, I was
thinking it may be nice to put another subsection on the install page
for distro's that have packaged OCIO.
Thought?
Richard
Since ocio is now in Fedora and is on it's way in EPEL for EL 6, I was
thinking it may be nice to put another subsection on the install page
for distro's that have packaged OCIO.
Thought?
Richard
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By
Richard Shaw <hobbe...@...>
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#1008
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Review: Interpolation menu added to After Effects plug-in
This will be my last pull request for a while, promise!
https://github.com/imageworks/OpenColorIO/pull/274
Added an interpolation menu when loading a LUT directly, per
This will be my last pull request for a while, promise!
https://github.com/imageworks/OpenColorIO/pull/274
Added an interpolation menu when loading a LUT directly, per
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By
Brendan Bolles <bre...@...>
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#1006
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Review: After Effects plug-in project updates
Pull request here:
https://github.com/imageworks/OpenColorIO/pull/273
The After Effects plug-in currently is built with Xcode and Visual
Studio projects. When they were move to their new homes
Pull request here:
https://github.com/imageworks/OpenColorIO/pull/273
The After Effects plug-in currently is built with Xcode and Visual
Studio projects. When they were move to their new homes
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By
Brendan Bolles <bre...@...>
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#1004
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Re: OpenColorIO has been accepted in Fedora!
Awesome! :)
-- Jeremy
By
Jeremy Selan <jeremy...@...>
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#1003
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Re: OpenColorIO has been accepted in Fedora!
Yup... I finally got a build (including PPC64) for EL 6!
Here's what I had to do to get it to work (some of it obvious!):
- change the CMAKE_REQUIRED_VERSION to 2.6
- Remove
Yup... I finally got a build (including PPC64) for EL 6!
Here's what I had to do to get it to work (some of it obvious!):
- change the CMAKE_REQUIRED_VERSION to 2.6
- Remove
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By
Richard Shaw <hobbe...@...>
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#1005
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Re: OT: GPUs in render farms?
Yes indeed! But the Windows build process is less than ideal, so I thought I'd do a gut-check first! :-)
Yes indeed! But the Windows build process is less than ideal, so I thought I'd do a gut-check first! :-)
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By
Paul Miller <pa...@...>
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#1002
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Re: OT: GPUs in render farms?
Have you considered MESA GPU emulation for the CPU code path?
I believe there are' unnamed' graphics packages out there that use a pure GPU codepath locally, and provide minimal CPU rendering support
Have you considered MESA GPU emulation for the CPU code path?
I believe there are' unnamed' graphics packages out there that use a pure GPU codepath locally, and provide minimal CPU rendering support
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By
Jeremy Selan <jeremy...@...>
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#1000
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Re: OT: GPUs in render farms?
Thanks for the pointer.
It's an effect we've developed that has a very natural OpenGL-based implementation. To get it to run entirely on the CPU we'd basically need a CPU implementation of OGL - or a
Thanks for the pointer.
It's an effect we've developed that has a very natural OpenGL-based implementation. To get it to run entirely on the CPU we'd basically need a CPU implementation of OGL - or a
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By
Paul Miller <pa...@...>
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#1001
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Review: After Effects plug-in
Got a sizable pull request to add the AE plug-in:
https://github.com/imageworks/OpenColorIO/pull/272
Here's what I wrote in the comments:
Have the After Effects plug-in ready to integrate. It has
Got a sizable pull request to add the AE plug-in:
https://github.com/imageworks/OpenColorIO/pull/272
Here's what I wrote in the comments:
Have the After Effects plug-in ready to integrate. It has
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By
Brendan Bolles <bre...@...>
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#999
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Re: OT: GPUs in render farms?
Can you provide any additional details on the type of code you're considering porting?
At SPI we still do the vast majority of our 'farm' rendering on the CPU. But the artist desktops are fully GPU'd,
Can you provide any additional details on the type of code you're considering porting?
At SPI we still do the vast majority of our 'farm' rendering on the CPU. But the artist desktops are fully GPU'd,
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By
Jeremy Selan <jeremy...@...>
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#998
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Re: static library linking issues
Ugh!
Sorry to hear you've having trouble with static linking.
Can you post the shell command you're using to build OCIO with?
(At SPI we happen to only use OCIO in a dynamically linked context so we
Ugh!
Sorry to hear you've having trouble with static linking.
Can you post the shell command you're using to build OCIO with?
(At SPI we happen to only use OCIO in a dynamically linked context so we
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By
Jeremy Selan <jeremy...@...>
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#997
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