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Mac Install of OCIO via Homebrew
For those who are looking to have an 'easy' system install of OCIO on the mac, you can now do it using homebrew.
http://mxcl.github.com/homebrew/
http://braumeister.org/formula/opencolorio
Thanks to
For those who are looking to have an 'easy' system install of OCIO on the mac, you can now do it using homebrew.
http://mxcl.github.com/homebrew/
http://braumeister.org/formula/opencolorio
Thanks to
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By
Jeremy Selan <jeremy...@...>
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#920
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Re: OCIO in CryEngine?
That's excellent :D
I know approximately zero about this, but based entirely on that page, but sounds like they have integrated OCIO. The wording is maybe a bit strange, but it sounds like a
That's excellent :D
I know approximately zero about this, but based entirely on that page, but sounds like they have integrated OCIO. The wording is maybe a bit strange, but it sounds like a
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By
dbr/Ben <dbr....@...>
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#923
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Have any example IRIDAS .look files?
Adding support for IRIDAS .look LUT's should be easy, but a few test files are needed.
https://github.com/imageworks/OpenColorIO/issues/249
If you have access to a bit of IRIDAS software which can
Adding support for IRIDAS .look LUT's should be easy, but a few test files are needed.
https://github.com/imageworks/OpenColorIO/issues/249
If you have access to a bit of IRIDAS software which can
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By
dbr/Ben <dbr....@...>
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#922
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Review: pyglue tests (and cmake/ctest slowness)
https://github.com/imageworks/OpenColorIO/pull/251
On a slightly related note, there's a bug in cmake <2.8.7 which causes "make test" (or "ctest") to take about 30 seconds (instead of the ~30
https://github.com/imageworks/OpenColorIO/pull/251
On a slightly related note, there's a bug in cmake <2.8.7 which causes "make test" (or "ctest") to take about 30 seconds (instead of the ~30
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By
dbr/Ben <dbr....@...>
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#921
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Re: Review: OCIO now adheres to commonwealth convention
Thanks everyone for all the suggestions!
(Closing the pull request.)
Until next year...??...
-- Jeremy
Thanks everyone for all the suggestions!
(Closing the pull request.)
Until next year...??...
-- Jeremy
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By
Jeremy Selan <jeremy...@...>
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#919
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Re: Review: OCIO now adheres to commonwealth convention
Well played Jeremy!
///d@
Well played Jeremy!
///d@
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By
Dithermaster <dither...@...>
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#917
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Re: Review: OCIO now adheres to commonwealth convention
I was in the middle or writing an angry letter and then realized what day it was :)
-deke
I was in the middle or writing an angry letter and then realized what day it was :)
-deke
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By
Deke Kincaid <dekek...@...>
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#915
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Re: Review: OCIO now adheres to commonwealth convention
I haven't done a thorough check but I'll bet there are some uses of the letter Z that don't conform to convention either.
Speaking of... Hugh, shouldn't that be "nvisible" ? ;-)
I haven't done a thorough check but I'll bet there are some uses of the letter Z that don't conform to convention either.
Speaking of... Hugh, shouldn't that be "nvisible" ? ;-)
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By
Matt Plec <mp...@...>
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#918
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Re: Review: OCIO now adheres to commonwealth convention
This is an outrage. I'm immediately switching to Photoshop CS 6 beta for all of my color needs.
-stevel
This is an outrage. I'm immediately switching to Photoshop CS 6 beta for all of my color needs.
-stevel
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By
Steve LaVietes <steve.l...@...>
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#914
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Re: Review: OCIO now adheres to commonwealth convention
Should this be done with #ifdefs instead? Perhaps driven by a USE_COLOUR variable?
-sean
Should this be done with #ifdefs instead? Perhaps driven by a USE_COLOUR variable?
-sean
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By
Sean Looper <sean....@...>
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#913
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Re: Review: OCIO now adheres to commonwealth convention
No concerns from this side of the pond... ;-)
I've been somewhat concerned about this bug for some time now, and it's glad to see it's now been addressed.
Now if only The Foundry
No concerns from this side of the pond... ;-)
I've been somewhat concerned about this bug for some time now, and it's glad to see it's now been addressed.
Now if only The Foundry
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By
Hugh Macdonald <hugh.ma...@...>
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#916
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Review: OCIO now adheres to commonwealth convention
This breaks ABI compatibility.
Let me know if anyone has any concerns?
https://github.com/imageworks/OpenColorIO/pull/250
Example
This breaks ABI compatibility.
Let me know if anyone has any concerns?
https://github.com/imageworks/OpenColorIO/pull/250
Example
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By
Jeremy Selan <jeremy...@...>
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#912
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Re: OCIO CUDA
Yes, that should be possible. There may be some performance implications. Memory access has high latency, so ideally you want to read your data once, do all the math in registers, then write the final
Yes, that should be possible. There may be some performance implications. Memory access has high latency, so ideally you want to read your data once, do all the math in registers, then write the final
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By
Nathan Weston <elb...@...>
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#911
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Docs editing in github
I just noticed that you can edit any files (in your own forks) directly though github.
(I presume this has been there for awhile, but this it's the first time I have used it).
While editing *code*
I just noticed that you can edit any files (in your own forks) directly though github.
(I presume this has been there for awhile, but this it's the first time I have used it).
While editing *code*
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By
Jeremy Selan <jeremy...@...>
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#904
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Re: OCIO CUDA
I've put together a *very* rough document that describes how OCIO works internally. It needs a lot of work, but it's at least a start. I'll add it to the mainline docs later this week after some
I've put together a *very* rough document that describes how OCIO works internally. It needs a lot of work, but it's at least a start. I'll add it to the mainline docs later this week after some
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By
Jeremy Selan <jeremy...@...>
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#902
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Re: OCIO CUDA
Ah when you said you were processingt the whole frame in the GPU, I immediately thought OpenGL, not CUDA. Sorry for the confusion.
Ah when you said you were processingt the whole frame in the GPU, I immediately thought OpenGL, not CUDA. Sorry for the confusion.
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By
Paul Miller <pa...@...>
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#909
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Re: OCIO CUDA
CUDA doesn't really have framebuffers as such. OpenGL textures are mapped to CUDA arrays, which you can copy into but can't write directly from a kernel. So there's at least one copy going in, and
CUDA doesn't really have framebuffers as such. OpenGL textures are mapped to CUDA arrays, which you can copy into but can't write directly from a kernel. So there's at least one copy going in, and
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By
Nathan Weston <elb...@...>
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#910
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Re: OCIO CUDA
Can't you just bind your target framebuffer as a texture? No copy required and everything stays on the GPU.
Can't you just bind your target framebuffer as a texture? No copy required and everything stays on the GPU.
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By
Paul Miller <pa...@...>
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#908
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Re: OCIO CUDA
Not entirely true. If you base them both on an OpenGL context, you can create OpenCL images from OpenGL textures, and you can access OpenGL textures from CUDA as well.
///d@
On Fri, Mar 30, 2012 at
Not entirely true. If you base them both on an OpenGL context, you can create OpenCL images from OpenGL textures, and you can access OpenGL textures from CUDA as well.
///d@
On Fri, Mar 30, 2012 at
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By
Dithermaster <dither...@...>
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#905
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Re: OCIO CUDA
That was my recollection as well, but I can't find any documentation or examples of this. Maybe I'm missing something. Do you remember any details?
All I can turn up are some 3rd-party tools which
That was my recollection as well, but I can't find any documentation or examples of this. Maybe I'm missing something. Do you remember any details?
All I can turn up are some 3rd-party tools which
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By
Nathan Weston <elb...@...>
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#907
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