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Nuke now shipping with OpenColorIO support
Nuke 6.3v7 has just been released, with built-in support for OpenColorIO. Congrats to the Nuke team for making this happen. :)
http://vimeo.com/38773736 (jump to 6:29 for the OCIO integration
Nuke 6.3v7 has just been released, with built-in support for OpenColorIO. Congrats to the Nuke team for making this happen. :)
http://vimeo.com/38773736 (jump to 6:29 for the OCIO integration
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By
Jeremy Selan <jeremy...@...>
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#876
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IIF config updated
Folks,
I've just pushed an updated IIF OCIO configuration to the
Folks,
I've just pushed an updated IIF OCIO configuration to the
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By
Jeremy Selan <jeremy...@...>
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#875
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Re: Gain/gamma on alpha or not?
Good to know. In Silhouette before v4.5 alpha overlay was never affected by gain/gamma.
Agreed. Thanks for the advice.
Good to know. In Silhouette before v4.5 alpha overlay was never affected by gain/gamma.
Agreed. Thanks for the advice.
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By
Paul Miller <pa...@...>
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#874
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Re: Gain/gamma on alpha or not?
Interesting. I'm not aware of any nuke or katana users asking for this to be turned off. ;) (And of course the nuke alpha monitor behavior is likely unchanged for many many years).
Unfortunately
Interesting. I'm not aware of any nuke or katana users asking for this to be turned off. ;) (And of course the nuke alpha monitor behavior is likely unchanged for many many years).
Unfortunately
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By
Jeremy Selan <jeremy...@...>
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#873
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Gain/gamma on alpha or not?
Currently I have my display config set up the same as Katana, where the gain/gamma also affect the alpha channel.
I have users asking to turn this off.
Is there a recommended way to handle this? Is
Currently I have my display config set up the same as Katana, where the gain/gamma also affect the alpha channel.
I have users asking to turn this off.
Is there a recommended way to handle this? Is
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By
Paul Miller <pa...@...>
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#872
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Re: Review: nuke ociolooktransform gets reload button
Ah - I think I'm running quite an old version of the plugins then, as mine doesn't...
Apologies - I'll get these all updated then.
Cheers
Hugh Macdonald
nvizible – VISUAL
Ah - I think I'm running quite an old version of the plugins then, as mine doesn't...
Apologies - I'll get these all updated then.
Cheers
Hugh Macdonald
nvizible – VISUAL
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By
Hugh Macdonald <hugh.ma...@...>
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#870
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Re: proper display transforms for Depth?
In Katana we have a few buttons in the monitor popup to control things like this:
- First, we have a post-displaytransform color-correction where the user can specify viewmin, viewmax,
In Katana we have a few buttons in the monitor popup to control things like this:
- First, we have a post-displaytransform color-correction where the user can specify viewmin, viewmax,
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By
Jeremy Selan <jeremy...@...>
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#866
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Re: proper display transforms for Depth?
Makes sense. It seems I should have a separate set of slider values for depth gain/gamma. In my case, I'm creating a depth map, and I don't want the gain/gamma to throw off the perceived range of
Makes sense. It seems I should have a separate set of slider values for depth gain/gamma. In my case, I'm creating a depth map, and I don't want the gain/gamma to throw off the perceived range of
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By
Paul Miller <pa...@...>
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#868
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Re: proper display transforms for Depth?
Not sure I understand the question, but... The usual gain/gamma controls are useful on data, e.g for multiplying down distance-from-camera-in-world-units passes into some visible 0-1ish range
Not sure I understand the question, but... The usual gain/gamma controls are useful on data, e.g for multiplying down distance-from-camera-in-world-units passes into some visible 0-1ish range
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By
dbr/Ben <dbr....@...>
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#871
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proper display transforms for Depth?
When displaying data/depth, what display transform settings do people generally expect to apply?
It seems to me I'd just want to set the display type and that's it.
When displaying data/depth, what display transform settings do people generally expect to apply?
It seems to me I'd just want to set the display type and that's it.
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By
Paul Miller <pa...@...>
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#867
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Re: Review: nuke ociolooktransform gets reload button
Yup, OCIOFileTransform has a reload button. And it works in my testing. Please let me know if you see otherwise?
-- Jeremy
Yup, OCIOFileTransform has a reload button. And it works in my testing. Please let me know if you see otherwise?
-- Jeremy
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By
Jeremy Selan <jeremy...@...>
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#865
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Re: Review: nuke ociolooktransform gets reload button
I'm not sure if it's already in there, but could (and sure, I know, I could do it myself, and will if nobody else does) OCIOFileTransform get a Reload button too? At the moment, it seems to
I'm not sure if it's already in there, but could (and sure, I know, I could do it myself, and will if nobody else does) OCIOFileTransform get a Reload button too? At the moment, it seems to
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By
Hugh Macdonald <hugh.ma...@...>
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#869
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Review: nuke ociolooktransform gets reload button
https://github.com/imageworks/OpenColorIO/pull/235
https://github.com/imageworks/OpenColorIO/issues/188
-- Jeremy
https://github.com/imageworks/OpenColorIO/pull/235
https://github.com/imageworks/OpenColorIO/issues/188
-- Jeremy
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By
Jeremy Selan <jeremy...@...>
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#864
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Review: adds 'best' interpolation type
https://github.com/imageworks/OpenColorIO/pull/232
https://github.com/imageworks/OpenColorIO/issues/217
-- Jeremy
https://github.com/imageworks/OpenColorIO/pull/232
https://github.com/imageworks/OpenColorIO/issues/217
-- Jeremy
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By
Jeremy Selan <jeremy...@...>
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#863
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OCIO in CryEngine?
Cinema sandbox apparently includes OpenColorIO support.
http://mycryengine.com/index.php?conid=59
I wonder if they've just pulled out our lut reading code, or have full blown $OCIO profile
Cinema sandbox apparently includes OpenColorIO support.
http://mycryengine.com/index.php?conid=59
I wonder if they've just pulled out our lut reading code, or have full blown $OCIO profile
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By
Jeremy Selan <jeremy...@...>
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#862
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Re: OCIO + TuttleOFX
If I remember correctly, my biggest issue was on nodes that have two
dependent menus, like OCIODisplay. I didn't found a way to pick an
item in a popup menu and rebuild another one, based on the
If I remember correctly, my biggest issue was on nodes that have two
dependent menus, like OCIODisplay. I didn't found a way to pick an
item in a popup menu and rebuild another one, based on the
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By
Est <rame...@...>
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#858
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Re: Got Lut Formats?
Brainstorming here,
Once this round of internal op optimizations are complete, it may be time to thinking about a simple external OCIO API to allow for 3rd party image processing to plug into OCIO.
Brainstorming here,
Once this round of internal op optimizations are complete, it may be time to thinking about a simple external OCIO API to allow for 3rd party image processing to plug into OCIO.
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By
Jeremy Selan <jeremy...@...>
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#857
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Re: Got Lut Formats?
A CTLTransform would be great!
There's a few tickets about formats:
https://github.com/imageworks/OpenColorIO/issues/179 (1D Flame lut)
https://github.com/imageworks/OpenColorIO/issues/145 (CMS
A CTLTransform would be great!
There's a few tickets about formats:
https://github.com/imageworks/OpenColorIO/issues/179 (1D Flame lut)
https://github.com/imageworks/OpenColorIO/issues/145 (CMS
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By
dbr/Ben <dbr....@...>
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#861
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Re: Got Lut Formats?
Has anybody cracked the Red metadata format (rmd) yet? I've only just got it working in our pipeline (though not in OCIO), but really just barely. It would be great to have a proper
Has anybody cracked the Red metadata format (rmd) yet? I've only just got it working in our pipeline (though not in OCIO), but really just barely. It would be great to have a proper
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By
Aaron Weintraub <aaw...@...>
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#859
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Re: Got Lut Formats?
From an anonymous reply...
> - da Vinci resolve (dat)
> - Autodesk 1D luts (in particular, the 16bit floating point lut)
From an anonymous reply...
> - da Vinci resolve (dat)
> - Autodesk 1D luts (in particular, the 16bit floating point lut)
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By
Jeremy Selan <jeremy...@...>
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#856
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