Date
1 - 2 of 2
Review: Processor.getGpuShaderTextCacheID()
Malcolm Humphreys <malcolmh...@...>
LGTM
toggle quoted message
Show quoted text
Begin forwarded message:
|
|
Jeremy Selan <jeremy...@...>
Commit:
http://github.com/jeremyselan/OpenColorIO/commit/7ffb711edea3b4b3c4aa0ad046c15de8f70b936e I added a call to get the cacheID for the shadertext on the processor object. Note that querying the shadertext is an inexpensive operation, so there arent as many benefits to deferred shadertext calls (compared to, say, the 3dlut generation). However, for those writing display apps it's convenient to have. -- Jeremy |
|