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Nuke colorconfig - View "None" is "raw" in OCIO
mikael....@...
I'm doing automated slap-comps to check render output in sRGB/Cineon and scene-linear, if I use the nuke profile and "None" as the view for the default display the profile returns "raw". It should be linear to match Nuke, right? Mikael |
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Mark Boorer <mark...@...>
Hi Mikael, Just trying to see if I'm understanding your issue correctly. When using the OCIO Display node inside of Nuke (with the OCIO environment variable pointing to the nuke-default/config.ocio and the viewer transform set to "None") You are getting "raw" as the default input colorspace?Mark On Tue, Jul 22, 2014 at 10:21 AM, <mikael....@...> wrote:
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mikael....@...
Not really - it happens outside Nuke using the ocio GPU support: OCIO::DisplayTransform::create() displayTransform->setInputColorSpace( "sRGB" ) displayTransform->setDisplay( "display" ) displayTransform->setView( "None" ) … + LUT data and GPU shader generation This applies only to non-linear input colorspaces, if None is set as view then the input colorspace will not transformed to linear, right? I modified the Nuke profile: displays: default: - !<View> {name: None, colorspace: linear} <= instead of raw To match the viewerProcess drop-down in nuke. With this setup you'll get a linear representation if None is used as view (in this example sRGB => linear). I may not be right here :-) but I hope so. Guess it's more of a question about when the actual color transformation happens in nuke and ocio. Mikael Den onsdagen den 23:e juli 2014 kl. 01:33:31 UTC+2 skrev Mark Boorer:
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mikael....@...
"This applies only to non-linear input colorspaces" => not non-linear, all colorspaces except Linear. Den onsdagen den 23:e juli 2014 kl. 09:07:28 UTC+2 skrev mikae...@...:
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