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SIGGRAPH 2017 - OpenColorIO Birds of a Feather
Sean Cooper <se...@...>
For
those of you attending SIGGRAPH 2017 (conference pass required) in Los Angeles, we will be hosting
a "Birds of a Feather" event for users and developers of OpenColorIO to
get together and discuss anything and everything related to working
with OpenColorIO. Session Title: OpenColorIO MeetupDate: Tuesday, 1 August Location: LA Convention Center - Room 507 Time: 1-2pm ~Sean |
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Sean Cooper <se...@...>
Hello all, We've recently concluded the OpenColorIO Birds of a Feather here at SIGGRAPH 2017, so its time to mirror the discussion back to the greater community. Central to the discussion this year was an exciting proposal put forth by the Autodesk SynColor team headed by Doug Walker. Autodesk and the OCIO leadership will be evaluating the technical feasibility of merging the SynColor codebase into OCIO as a v2.0 release. This merger would add the technical precision and flexibility of the SynColor system within the OCIO paradigm while maintaining the current open source license. A truncated list of features on the table are as follows:
I have attached the Birds of a Feather slides along with this email so everyone is on the same page. While the in-person discussions clearly cannot be replicated, feel free to post questions you may have on this thread. We will maintain open communication on this forum and the Slack channel as both Autodesk and the OCIO task group work towards mutually acceptable functionality and API. So stay tuned for future updates. Thanks! On Tuesday, 18 July 2017 15:24:32 UTC-7, Sean Cooper wrote:
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Dithermaster <dither...@...>
Regarding the "No quality loss through GPU" bullet and the "Do studios maintain their own fork? / If so what features have been added" query, I have permission to contribute back our OpenCL kernel generator changes, which have no quality loss on the GPU path (unlike the OpenGL path which collapse all LUTs into one 3D LUT). If it makes sense prior to this v2.0 work, I can do that soon. However, if it makes more sense to just collaborate on the GPU support in v2.0 I can do that instead. ///d@ Dennis Adams On Thu, Aug 3, 2017 at 10:20 AM, Sean Cooper <se...@...> wrote:
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Patrick Hodoul <patric...@...>
That's a great news. A better support of ACES (with new ops) and a better support of OpenGL capabilities (such as any types of texture & uniforms) will impose changes to the OCIO public API related to the GPU processor as well as lot of changes to the current implementation. So it seems to me that it would be better to wait the OCIO v2 API discussion in order to improve the current API using the SynColor OpenGL API and your OpenCL API proposals. The goal is to have a much more flexible OCIO v2 public API for the GPU support (i.e. full support of any kind of color transformations without any baking and support of several GPU languages). At that time it should be easier to understand how to proceed with the design & implementation. Patrick. |
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