Did you encounter the same linking issues i mentioned?
Yes, but I've solved them a bit different: just added export macros to the corresponding classes and "implemented" the "Symbol::mangled ()" method inline.
Let me know how it works out for you.
I didn't perform any tests so far.
Regards, Oleg
I had tried compiling the shaders after making some changes to the project file for a path issues, but I didnt get any warnings or outputs from inside vs. If I tried to run it from the command line, after finding all the dependencies, it gave me a could not find file error. It didn't seem to be a dll error but something else.