Re: Compiling OpenShadingLanguage under Windows

Oleg <ode...@...>

Hi Jeremy,


Did you encounter the same linking issues i mentioned?
Yes, but I've solved them a bit different: just added export macros to
the corresponding classes and "implemented" the "Symbol::mangled ()"
method inline.

Let me know how it works out for you.
I didn't perform any tests so far.


I had tried compiling the shaders after making some changes to the project
file for a path issues, but I didnt get any warnings or outputs from inside
If I tried to run it from the command line, after finding all the
dependencies, it gave me a could not find file error. It didn't seem to be a
dll error but something else.

I plan to look into it more now.


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