Re: Compiling OpenShadingLanguage under Windows
I am fine with either one. I think having something embedded or buildable would be usefull.toggle quoted messageShow quoted text
Otherwise there maybe issues with different compilers and would probably need some kind of config or something that cmake would generate at least on windows with several versions of VS etc.
Will just have to see how Larry or the other devs feel about using one of those two for Linux builds as well. I would assume it would be wise to have all the preprocessing done with the same tool when possible.
I will look at both real quick but I might lean towards mcpp.
On Jan 20, 2010, at 8:14 PM, Chris Foster <chri...@...> wrote:
On Thu, Jan 21, 2010 at 11:02 AM, Blair Zajac <bl...@...> wrote:(Obviously this is only a problem when integrating wave into the projectThe main annoyance with wave is that it causes the compiler to issue truly