Re: Compiling OpenShadingLanguage under Windows
Hi Jeremy,toggle quoted message Show quoted text
I was trying to use the boost.wave preprocessor, but still have some
troubles to integrate it. I was not able to run any tests so far.
However, I'm still trying :-) Maybe it would be useful if you submit
the project file for the mcpp as well.
On 27 Jan., 06:41, Wormszer <wo...@...> wrote:
I just checked one failed test file output and the error was