Re: Pre-review: run state overhaul (issue206045)


Incidentally, how much slower do we render by keeping both the runflags
and indices in place? Only 2%.

So this makes me think that quite soon into changing the individual
shadeops, we'll break even and can start deploying a half-completed
solution that's a performance improvement, even long before we've
finished the whole thing and are ready to rip out the runflags once and
for all.

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