LoadMemoryCompiledShader return value


Zap Andersson
 

Is there any particular reason the LoadMemoryCompiledShader call returns true even if it fails to parse the shader?

Code at the end of the function reads:

 

        // if (debug()) {

        //     std::string s = r->print ();

        //     if (s.length())

        //         info ("%s", s.c_str());

        // }

    } else {

        error ("Unable to parse preloaded shader \"%s\"", shadername);

    }

 

    return true;

}

 

 

/Z

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