Re: u,v barycentric coordinates vs. map coords
Sam Assadian
We also tend to use the
coordinate system of implicit
primitive for u and v (for both Angie and Clarisse's classic renderer). We felt that was more logical. We also added s and t for the first UV map available (on the classic Clarisse renderer exclusively). FYI On Tue, Dec 14, 2021 at 9:53 AM Chris Kulla <ckulla@...> wrote:
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