Re: Issue 48 in openshadinglanguage: texture() should take optional param for missing texture


openshadi...@...
 

Comment #2 on issue 48 by jonogibbs: texture() should take optional param for missing texture
http://code.google.com/p/openshadinglanguage/issues/detail?id=48

I would want a separate color per shader, and would not like 2b. And "fill" is a
float, and I'd not always want the missing color to be greyscale. I would prefer (1).

--
You received this message because you are listed in the owner
or CC fields of this issue, or because you starred this issue.
You may adjust your issue notification preferences at:
http://code.google.com/hosting/settings

Join osl-dev@lists.aswf.io to automatically receive all group messages.