Re: Issue 48 in openshadinglanguage: texture() should take optional param for missing texture
openshadi...@...
Comment #3 on issue 48 by larrygritz: texture() should take optional param for missing texture
http://code.google.com/p/openshadinglanguage/issues/detail?id=48 Agreed. After I posted that, I was convinced from internal discussion that it needed to be a shader decision (example: you might want missing color texture to be a different "average" than a missing displacement amount). And yes, I'm going to make it a color. -- You received this message because you are listed in the owner or CC fields of this issue, or because you starred this issue. You may adjust your issue notification preferences at: http://code.google.com/hosting/settings
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