Re: Issue 48 in openshadinglanguage: texture() should take optional param for missing texture


openshadi...@...
 

Comment #3 on issue 48 by larrygritz: texture() should take optional param for missing texture
http://code.google.com/p/openshadinglanguage/issues/detail?id=48

Agreed. After I posted that, I was convinced from internal discussion that it needed
to be a shader decision (example: you might want missing color texture to be a
different "average" than a missing displacement amount). And yes, I'm going to make
it a color.


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