Re: Issue 48 in openshadinglanguage: texture() should take optional param for missing texture
Comment #3 on issue 48 by larrygritz: texture() should take optional param for missing texture
Agreed. After I posted that, I was convinced from internal discussion that it needed
to be a shader decision (example: you might want missing color texture to be a
different "average" than a missing displacement amount). And yes, I'm going to make
it a color.
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