Re: Compiling OpenShadingLanguage under Windows
I too have been trying to build under windows and ran across the sametoggle quoted message Show quoted text
problem with the t variable.
Assuming gcc allows it for some reason, by default is_closure() is
false so that is what i set it too.
I am having trouble with some includes particulary
I have one error in oslquery a missing R_OK which is defined i believe
through this file.
I can dig it up and add it but I think i will run into more problems
later on in the other projects.
I am also getting a hash_map error when building oslcomp.
What version of flex and bison are you using? I had found a gnuwin32
builds of both but flex was pretty out of date.
I have installed cygwin to use the latest versions from there to run
flex and bison. Which generates files that have better includes
<iostream> vs <iostream.h> etc.
Hopefully we can get this figured out.
I am using visual studio 2008 as well. I just realized i might not
have sp1. I will update and see if that helps at all.
On Jan 17, 8:23 am, Oleg <od...@...> wrote: