Re: Compiling OpenShadingLanguage under Windows
wormszer <worm...@...>
I too have been trying to build under windows and ran across the same
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problem with the t variable. Assuming gcc allows it for some reason, by default is_closure() is false so that is what i set it too. I am having trouble with some includes particulary #include <unistd.h> I have one error in oslquery a missing R_OK which is defined i believe through this file. I can dig it up and add it but I think i will run into more problems later on in the other projects. I am also getting a hash_map error when building oslcomp. What version of flex and bison are you using? I had found a gnuwin32 builds of both but flex was pretty out of date. I have installed cygwin to use the latest versions from there to run flex and bison. Which generates files that have better includes <iostream> vs <iostream.h> etc. Hopefully we can get this figured out. I am using visual studio 2008 as well. I just realized i might not have sp1. I will update and see if that helps at all. Thanks Jeremy On Jan 17, 8:23 am, Oleg <od...@...> wrote:
Hi Chris, |
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