Re: Compiling OpenShadingLanguage under Windows
Oleg <ode...@...>
Hi Jeremy,
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I have installed the latest cygwin version and was able to process all flex/bison files. The cygwin flex version can handle "/" as path separator, too :-) Apart from that I had the same problems compiling "oslinfo", "oslquery", "oslcomp" and "exec" projects. I have found c99 macro definitions here http://lists.boost.org/Archives/boost/2005/12/97593.php and here http://www.gamedev.net/community/forums/topic.asp?topic_id=127944 Maybe we can use CUDA or OpenCL (which is better, since available on NVIDIA/ATI) for all missing math functions. Please see - http://developer.download.nvidia.com/compute/cuda/2_3/toolkit/docs/NVIDIA_CUDA_Programming_Guide_2.3.pdf, page 120 - http://www.khronos.org/registry/cl/specs/opencl-1.0.43.pdf?q=specification, page 168 Regards, Oleg On 18 Jan., 05:51, Wormszer <wo...@...> wrote:
My generated code issues were from VS having not rebuilt the files with the |
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