Re: Compiling OpenShadingLanguage under Windows
Wormszer <worm...@...>
Thanks Chris,
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I got the defines included but after searching around and trying some various things I have been unable to find a solution to the missing math functions. The closest I got was to using the boost library's, but they are missing two functions logbf and exp2f i believe. I found implementations of them in the glibc but they are in assembly and need pre-processing first at least. And the licensing probably doesn't match up. And then there is probably no guarantee VS assembler will like them. I found a commercial implementation, but couldn't really find anything for windows open source. So my best solutions so far is to use the boost libraries and then implementing the couple of missing functions. But some kind of wrapper or library seems like it might be a good idea for speed or possible enhancements later on like gpu etc. Jeremy
On Mon, Jan 18, 2010 at 12:32 AM, Chris Foster <chri...@...> wrote:
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