Re: Question about BSDFClosure functions

Larry Gritz <l...@...>

On Jan 15, 2010, at 8:55 AM, brecht wrote:

but looking at the source code
more closely, it's a weighted sum of different closures. That leaves
importance sampling and other things more to the rendering engine,
Yes, exactly.

but I guess
there's still closures written in OSL that could be used to get around
the limitation.
It's in the road map to eventually allow closure primitive functions and integrators to be written in OSL. But for now, both are built into the renderer.

Larry Gritz

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