Re: Compiling OpenShadingLanguage under Windows
After looking at ATI's open cl I think its a little bit overkill. From initial look i think we would have to create kernels for each math function we wanted as well as create an open cl context to make use the the language features defined in the Open CL spec.toggle quoted messageShow quoted text
For doing a gpu version of a shader this might work but as a stand-in for the C99 math i don't think it would be a good solution.
On Mon, Jan 18, 2010 at 8:58 PM, Wormszer <worm...@...> wrote:
I tried the first link you mention but i end up with a different set of errors.