Re: OSL language spec available
Gene Crucean <emailgene...@...>
Am I blind? If I click on "Files" I don't see any files listed. There is also no downloads link.
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On Mon, Jan 11, 2010 at 11:26 AM, Larry Gritz <larry...@...> wrote: On the "downloads" tab. --
[Gene Crucean] - [VFX & CG Supervisor/Generalist] ** Freelance for hire **
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OSL language spec available
Larry Gritz <larry...@...>
On the "downloads" tab.
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Re: Today is the day
Larry Gritz <larry...@...>
The code is syncing right now, revision by revision. But it's going
to take an hour or two before it's caught up. So don't bother checking out the code until I send out the email letting everybody know that it's fully synchronized. -- lg On Jan 11, 10:19 am, Gene Crucean <emailge...@...> wrote: Nice! I can't wait to start playin with the code.
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Re: Today is the day
Gene Crucean <emailgene...@...>
Nice! I can't wait to start playin with the code.
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On Mon, Jan 11, 2010 at 10:16 AM, Larry Gritz <larry...@...> wrote: We are in the process of moving OSL's full source code to googlecode. --
[Gene Crucean] - [VFX & CG Supervisor/Generalist] ** Freelance for hire **
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Today is the day
Larry Gritz <larry...@...>
We are in the process of moving OSL's full source code to googlecode.
Right now. This is not just a snapshot. It's our live development trunk for the OSL software we are using at SPI, and from today onward, that's the only repository we will be using. A number of other things will be thrown up on the site today -- docs, our outstanding bug tracking tickets, several explanatory messages, etc. Also, while we've tried to bang OSL documentation into some kind of decent shape for you brave people, there's still lots to do, and you'll see us check in additional docs as we complete them (and as we suddenly realize which things are under-documented for people who have not been steeped in it for months). Please bear with us through the turbulence. -- lg
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Re: preliminary spec?
Larry Gritz <larry...@...>
The whole thing will be up very soon. Days. Stay tuned.
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-- lg
On Jan 4, 2:32 pm, Brian Budge <bri...@...> wrote:
Hi Larry -
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preliminary spec?
Brian Budge <brian...@...>
Hi Larry -
Hope your deadlines went okay. Any news on when a preliminary spec will be available? Thanks, Brian
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Re: trac question
Larry Gritz <larry...@...>
So sorry, I didn't really mean to post this message here. Bad
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fingers, bad.
On Oct 6, 2:32 pm, Larry Gritz <l...@...> wrote:
When I view tickets by milestone, is there an easy way to get it to
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trac question
Larry Gritz <l...@...>
When I view tickets by milestone, is there an easy way to get it to
display the milestones in date order? It drives me crazy that it's alphabetical (which essentially means random order with respect to dates). -- Larry Gritz l...@...
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Re: Any news on the timeline?
"Pierre Saunier" <pierre...@...>
Thanks a lot. If you need help...
Craouette Larry Gritz <l...@...> wrote: _________________________________________________________ Mail sent using root eSolutions Webmailer - www.root.lu
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Re: Any news on the timeline?
Larry Gritz <l...@...>
We're working feverishly to get OSL into shape for our own
productions, two big shows are supposed to start using it in December. It had better be mostly working by then (!), so I expect us to release source code by the end of the year. I still have the goal to get language specs out well before then, but again I've just been spending so much time getting it all working that I've been neglecting the document polishing. Stay tuned, it will come soon. -- lg On Oct 1, 2009, at 5:36 AM, craouette wrote: -- Larry Gritz l...@...
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Any news on the timeline?
craouette <pierre...@...>
Hi,
Any news on the timeline? The few weeks are turning to few months... Thanks a lot for your great initiative, Craouette
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Re: osl for the rest of the world
Syoyo Fujita <syoyo...@...>
Hi cryptozoologist,
i am interested in evaluating osl for physical optical modeling. areI am interesting to adapt OSL for our offline/interactive/realtime renderer, especially my lucille renderer which might implement some sort of physical and accurate calculation of optical phenomena. Although it depends on how "beautiful" and "practical" OSL language design is. -- Syoyo
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osl for the rest of the world
cryptozoologist <cryptoz...@...>
hi,
i am interested in evaluating osl for physical optical modeling. are there any renderers other than the in house renderer at sony that has hooks for osl? is it designed to be a replacement for the renderman shading language in renderman shaders? can i get a hold of an academic license for the inhouse renderer? is there a better name for the in house renderer? may i suggest radiosony (rhymes with radiosity)? peace cryptozoologist
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I'm a Shader writer TD
Saber <small...@...>
HI guys it's a real pleasure to see imageworks share their own
technology . that realy make the industry grows in my opinion, i'm a shader writer TD soo interested to help in this field. i work for www.smallpixel.net studio
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