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Re: Review: bug fix with shaders that have no 'main' instructions (issue193098)
LGTM
http://codereview.appspot.com/193098/show
LGTM
http://codereview.appspot.com/193098/show
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By
cku...@...
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#161
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Review: bug fix with shaders that have no 'main' instructions (issue193098)
Reviewers: ,
Description:
It's possible to write a shader that has no instructions in the main
program, but merely shuffles input params into output params (this is in
fact done for certain "glue
Reviewers: ,
Description:
It's possible to write a shader that has no instructions in the main
program, but merely shuffles input params into output params (this is in
fact done for certain "glue
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By
larry...@...
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#160
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Re: Review: string routine drives me crazy (issue194067)
OS X. I haven't seen it on Linux, but I'm not sure that means much.
It's black magic to be sure, but I just can't justify spending any more time tracking down this red herring when I have legit bugs
OS X. I haven't seen it on Linux, but I'm not sure that means much.
It's black magic to be sure, but I just can't justify spending any more time tracking down this red herring when I have legit bugs
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By
Larry Gritz <l...@...>
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#157
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Re: Review: string routine drives me crazy (issue194067)
Nice. You're correct, there's no robustness issue, I just had a brain-blip.
Nice. You're correct, there's no robustness issue, I just had a brain-blip.
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By
Brian Budge <brian...@...>
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#156
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Re: Review: string routine drives me crazy (issue194067)
Wow, what do you know, apparently if you reply via email and don't change any of the CC's or subject line, the email correspondence DOES get appended to the review trail in the codereview tool! So
Wow, what do you know, apparently if you reply via email and don't change any of the CC's or subject line, the email correspondence DOES get appended to the review trail in the codereview tool! So
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By
Larry Gritz <l...@...>
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#155
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Re: Review: string routine drives me crazy (issue194067)
Either email or by going to the link below and commenting using the review tool. Frankly, I prefer email except if you need to use the ability to comment on particular lines in context. Though I can
Either email or by going to the link below and commenting using the review tool. Frankly, I prefer email except if you need to use the ability to comment on particular lines in context. Though I can
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By
Larry Gritz <l...@...>
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#154
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Re: Review: string routine drives me crazy (issue194067)
Hi Larry -
Just to be robust, would it make sense to make sure that source is at
least as long as pattern? Also, is this the correct way to respond to
a code review (in email)?
Brian
Hi Larry -
Just to be robust, would it make sense to make sure that source is at
least as long as pattern? Also, is this the correct way to respond to
a code review (in email)?
Brian
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By
Brian Budge <brian...@...>
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#153
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Re: Review: string routine drives me crazy (issue194067)
On 2010/01/25 23:34:09, larrygritz wrote:
LGTM, but this is quite mysterious. Were the crashes on OS X or linux?
http://codereview.appspot.com/194067/show
On 2010/01/25 23:34:09, larrygritz wrote:
LGTM, but this is quite mysterious. Were the crashes on OS X or linux?
http://codereview.appspot.com/194067/show
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By
cku...@...
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#159
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Review: string routine drives me crazy (issue194067)
Reviewers: ,
Description:
Many times I've been plagued by inexplicable crashes in loadshader.cpp,
right at the call to boost::starts_with. I've wasted hours and hours
and been unable to figure out
Reviewers: ,
Description:
Many times I've been plagued by inexplicable crashes in loadshader.cpp,
right at the call to boost::starts_with. I've wasted hours and hours
and been unable to figure out
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By
larry...@...
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#158
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Re: Compiling OpenShadingLanguage under Windows
I have been getting things ready for a patch, but now I am stuck on the testsuite.
There seems to be some issues with python and the os.system command not liking spaces in file names.
So a newer
I have been getting things ready for a patch, but now I am stuck on the testsuite.
There seems to be some issues with python and the os.system command not liking spaces in file names.
So a newer
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By
Wormszer <worm...@...>
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#152
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Re: Fix errors and warnings from g++-4.4.1 (issue193074)
Yeah, I believe that's fixed in the patch.
From what I can tell, the latest visual studio has a native
unordered_map implementation, but my preference for boost is just
because it's consistent across
Yeah, I believe that's fixed in the patch.
From what I can tell, the latest visual studio has a native
unordered_map implementation, but my preference for boost is just
because it's consistent across
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By
Chris Foster <chri...@...>
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#151
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Re: Fix errors and warnings from g++-4.4.1 (issue193074)
Actually my error was strchr returning a char* instead of a const char*. osolex.l line# 260
Actually my error was strchr returning a char* instead of a const char*. osolex.l line# 260
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By
Wormszer <worm...@...>
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#150
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Re: Fix errors and warnings from g++-4.4.1 (issue193074)
I too recieved an error from strcmp in oslex.l/cpp when building with visual studio.
Visual studio has not deprecated hash_map from what i can tell, but a boost solution would work there as well.
Does
I too recieved an error from strcmp in oslex.l/cpp when building with visual studio.
Visual studio has not deprecated hash_map from what i can tell, but a boost solution would work there as well.
Does
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By
Wormszer <worm...@...>
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#149
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Re: Fix errors and warnings from g++-4.4.1 (issue193074)
hash map to
4.4.x. See
IMHO this seems to be a bit of overkill, and my preferred option would
be just to specify that >=boost-1.36 was necessary. However I know that
may not be an option for
hash map to
4.4.x. See
IMHO this seems to be a bit of overkill, and my preferred option would
be just to specify that >=boost-1.36 was necessary. However I know that
may not be an option for
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By
chri...@...
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#148
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Re: Fix errors and warnings from g++-4.4.1 (issue193074)
You could do what Google Protocol Buffers does and determine which hash map to use at configure time. It works with g++ 3.4.x all the way up to 4.4.x. See the m4 file
You could do what Google Protocol Buffers does and determine which hash map to use at configure time. It works with g++ 3.4.x all the way up to 4.4.x. See the m4 file
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By
Blair Zajac <bl...@...>
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#146
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Fix errors and warnings from g++-4.4.1 (issue193074)
Reviewers: osl-dev_googlegroups.com,
Description:
Several additional warnings and some new errors occur when trying to
compile OSL using g++-4.4.1.
Errors were due to:
- header rearrangements which
Reviewers: osl-dev_googlegroups.com,
Description:
Several additional warnings and some new errors occur when trying to
compile OSL using g++-4.4.1.
Errors were due to:
- header rearrangements which
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By
chri...@...
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#147
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Re: problem building on macos
If someone wants to write a MacPorts Portfile for OIIO I can commit it. That should make building OSL that much easier.
Regards,
Blair
Nick Porcino wrote:
If someone wants to write a MacPorts Portfile for OIIO I can commit it. That should make building OSL that much easier.
Regards,
Blair
Nick Porcino wrote:
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By
Blair Zajac <bl...@...>
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#142
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Re: problem building on macos
Thanks, that was just the info I needed! A few libraries in macports
were left overs from a Leopard universal binary build. I uninstalled a
pile of libraries, working backwards from the link errors;
Thanks, that was just the info I needed! A few libraries in macports
were left overs from a Leopard universal binary build. I uninstalled a
pile of libraries, working backwards from the link errors;
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By
Nick Porcino <nick....@...>
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#139
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Re: Compiling OpenShadingLanguage under Windows
I finally have it all building on windows and can run the testshade program.
I had to create some new OSL_DLLPUBLIC defines and place them around, OSLCOMP_DLLPUBLIC, OSLEXEC_DLLPUBLIC
liboslcomp
I finally have it all building on windows and can run the testshade program.
I had to create some new OSL_DLLPUBLIC defines and place them around, OSLCOMP_DLLPUBLIC, OSLEXEC_DLLPUBLIC
liboslcomp
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By
Wormszer <worm...@...>
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#141
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Re: run flags vs active intervals
Fair enough. Vectorization does imply unrolling the loop (by a factor of
4 for SSE), though loop unrolling can sometimes be a useful optimization
without hardware vectorization.
The active index
Fair enough. Vectorization does imply unrolling the loop (by a factor of
4 for SSE), though loop unrolling can sometimes be a useful optimization
without hardware vectorization.
The active index
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By
Chris Foster <chri...@...>
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#145
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