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I'm a Shader writer TD
HI guys it's a real pleasure to see imageworks share their own
technology .
that realy make the industry grows in my opinion,
i'm a shader writer TD soo interested to help in this field.
i work for
HI guys it's a real pleasure to see imageworks share their own
technology .
that realy make the industry grows in my opinion,
i'm a shader writer TD soo interested to help in this field.
i work for
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By
Saber <small...@...>
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#29
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osl for the rest of the world
hi,
i am interested in evaluating osl for physical optical modeling. are
there any renderers other than the in house renderer at sony that has
hooks for osl? is it designed to be a replacement for
hi,
i am interested in evaluating osl for physical optical modeling. are
there any renderers other than the in house renderer at sony that has
hooks for osl? is it designed to be a replacement for
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By
cryptozoologist <cryptoz...@...>
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#30
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Re: osl for the rest of the world
Hi cryptozoologist,
I am interesting to adapt OSL for our offline/interactive/realtime
renderer, especially my lucille renderer which might implement some
sort of physical and accurate calculation of
Hi cryptozoologist,
I am interesting to adapt OSL for our offline/interactive/realtime
renderer, especially my lucille renderer which might implement some
sort of physical and accurate calculation of
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By
Syoyo Fujita <syoyo...@...>
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#31
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Any news on the timeline?
Hi,
Any news on the timeline? The few weeks are turning to few months...
Thanks a lot for your great initiative,
Craouette
Hi,
Any news on the timeline? The few weeks are turning to few months...
Thanks a lot for your great initiative,
Craouette
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By
craouette <pierre...@...>
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#32
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Re: Any news on the timeline?
We're working feverishly to get OSL into shape for our own
productions, two big shows are supposed to start using it in
December. It had better be mostly working by then (!), so I expect us
to
We're working feverishly to get OSL into shape for our own
productions, two big shows are supposed to start using it in
December. It had better be mostly working by then (!), so I expect us
to
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By
Larry Gritz <l...@...>
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#33
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Re: Any news on the timeline?
Thanks a lot. If you need help...
Craouette
Larry Gritz <l...@...> wrote:
_________________________________________________________
Mail sent using root eSolutions Webmailer -
Thanks a lot. If you need help...
Craouette
Larry Gritz <l...@...> wrote:
_________________________________________________________
Mail sent using root eSolutions Webmailer -
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By
"Pierre Saunier" <pierre...@...>
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#34
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trac question
When I view tickets by milestone, is there an easy way to get it to
display the milestones in date order? It drives me crazy that it's
alphabetical (which essentially means random order with
When I view tickets by milestone, is there an easy way to get it to
display the milestones in date order? It drives me crazy that it's
alphabetical (which essentially means random order with
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By
Larry Gritz <l...@...>
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#35
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Re: trac question
So sorry, I didn't really mean to post this message here. Bad
fingers, bad.
So sorry, I didn't really mean to post this message here. Bad
fingers, bad.
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By
Larry Gritz <larry...@...>
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#36
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preliminary spec?
Hi Larry -
Hope your deadlines went okay. Any news on when a preliminary spec
will be available?
Thanks,
Brian
Hi Larry -
Hope your deadlines went okay. Any news on when a preliminary spec
will be available?
Thanks,
Brian
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By
Brian Budge <brian...@...>
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#37
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Re: preliminary spec?
The whole thing will be up very soon. Days. Stay tuned.
-- lg
The whole thing will be up very soon. Days. Stay tuned.
-- lg
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By
Larry Gritz <larry...@...>
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#38
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Today is the day
We are in the process of moving OSL's full source code to googlecode.
Right now.
This is not just a snapshot. It's our live development trunk for the
OSL software we are using at SPI, and from today
We are in the process of moving OSL's full source code to googlecode.
Right now.
This is not just a snapshot. It's our live development trunk for the
OSL software we are using at SPI, and from today
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By
Larry Gritz <larry...@...>
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#39
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Re: Today is the day
Nice! I can't wait to start playin with the code.
Nice! I can't wait to start playin with the code.
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By
Gene Crucean <emailgene...@...>
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#40
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Re: Today is the day
The code is syncing right now, revision by revision. But it's going
to take an hour or two before it's caught up. So don't bother
checking out the code until I send out the email letting
The code is syncing right now, revision by revision. But it's going
to take an hour or two before it's caught up. So don't bother
checking out the code until I send out the email letting
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By
Larry Gritz <larry...@...>
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#41
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OSL language spec available
On the "downloads" tab.
By
Larry Gritz <larry...@...>
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#42
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Re: OSL language spec available
Am I blind? If I click on "Files" I don't see any files listed. There is also no downloads link.
Am I blind? If I click on "Files" I don't see any files listed. There is also no downloads link.
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By
Gene Crucean <emailgene...@...>
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#43
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Re: OSL language spec available
http://code.google.com/p/openshadinglanguage/downloads/list
wrote:
http://code.google.com/p/openshadinglanguage/downloads/list
wrote:
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By
David Hawbaker <djhaw...@...>
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#44
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Re: OSL language spec available
Whoops, I see what I did.
Thanks David
Whoops, I see what I did.
Thanks David
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By
Gene Crucean <emailgene...@...>
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#45
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Re: Today is the day
OK, it seems to have been synced. The trunk is now where we're
actually doing all our development. We will periodically make release
branches and tags at stable points.
-- lg
OK, it seems to have been synced. The trunk is now where we're
actually doing all our development. We will periodically make release
branches and tags at stable points.
-- lg
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By
Larry Gritz <larry...@...>
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#46
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Overview of unique OSL features and state of the project
I've posted a Wiki page giving a brief introduction to the project, a
list of things unique to OSL (compared to other shading languages), a
status report on the current state of the project.
Click on
I've posted a Wiki page giving a brief introduction to the project, a
list of things unique to OSL (compared to other shading languages), a
status report on the current state of the project.
Click on
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By
Larry Gritz <larry...@...>
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#47
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Build errors
Hi,
I encountered several minor build errors both on release and debug. I
corrected a few (I'll release a patch if you're interrested) but there
is one i can't explain
Hi,
I encountered several minor build errors both on release and debug. I
corrected a few (I'll release a patch if you're interrested) but there
is one i can't explain
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By
Adrien Herubel <her...@...>
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#48
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