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Re: clang: error: cannot find libdevice for sm_75. Provide path to different CUDA installation via --cuda-path, or pass -nocudalib to build without linking with libdevice.
Nope... I have ONLY Cuda 11.4 installed. Here is the result of **nvidia-smi**.
➜ ~ nvidia-smi
Tue Aug 24 10:57:12 2021
Nope... I have ONLY Cuda 11.4 installed. Here is the result of **nvidia-smi**.
➜ ~ nvidia-smi
Tue Aug 24 10:57:12 2021
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By
Pei JIA
·
#4725
·
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Re: clang: error: cannot find libdevice for sm_75. Provide path to different CUDA installation via --cuda-path, or pass -nocudalib to build without linking with libdevice.
You say you have Cuda 11.4, but the error message says:
> error: GPU arch sm_75 is supported by CUDA versions between 10.0 and 11.0 (inclusive), but installation at /usr/local/cuda is 7.0.
Maybe you
You say you have Cuda 11.4, but the error message says:
> error: GPU arch sm_75 is supported by CUDA versions between 10.0 and 11.0 (inclusive), but installation at /usr/local/cuda is 7.0.
Maybe you
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By
Larry Gritz
·
#4724
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clang: error: cannot find libdevice for sm_75. Provide path to different CUDA installation via --cuda-path, or pass -nocudalib to build without linking with libdevice.
Hi, all:
I failed to build current OpenShadingLanguage master branch with the following ERROR messages:
Can anybody give me a hand please?
Hi, all:
I failed to build current OpenShadingLanguage master branch with the following ERROR messages:
Can anybody give me a hand please?
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By
Pei JIA
·
#4723
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Re: Crash with shader compiled to memory
Apologies for the delay. How about this? https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1397
I tought it would be safe to do what we did -- the derived classes don't in fact
Apologies for the delay. How about this? https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1397
I tought it would be safe to do what we did -- the derived classes don't in fact
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By
Larry Gritz
·
#4722
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Upcoming Events
#cal-summary
Open Shading Language discussion list Upcoming Events OSL TSC meeting ( every other week )
When:
Thursday, September 2, 2021, 2:00pm to 3:00pm
(GMT-07:00) America/Los
Open Shading Language discussion list Upcoming Events OSL TSC meeting ( every other week )
When:
Thursday, September 2, 2021, 2:00pm to 3:00pm
(GMT-07:00) America/Los
|
By
osl-dev@lists.aswf.io Calendar <osl-dev@...>
·
#4721
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Now: OSL TSC meeting ( every other week ) - 08/19/2021
#cal-notice
OSL TSC meeting ( every other week )
When:
08/19/2021
2:00pm to 3:00pm
(UTC-07:00) America/Los Angeles
Where:
https://zoom.us/j/100511909
Organizer: Chris Kulla ckulla@...
View
OSL TSC meeting ( every other week )
When:
08/19/2021
2:00pm to 3:00pm
(UTC-07:00) America/Los Angeles
Where:
https://zoom.us/j/100511909
Organizer: Chris Kulla ckulla@...
View
|
By
osl-dev@lists.aswf.io Calendar <noreply@...>
·
#4720
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Event: OSL TSC meeting ( every other week ) - 08/19/2021
#cal-reminder
Reminder: OSL TSC meeting ( every other week )
When:
08/19/2021
2:00pm to 3:00pm
(UTC-07:00) America/Los Angeles
Where:
https://zoom.us/j/100511909
Organizer: Chris Kulla ckulla@...
View
Reminder: OSL TSC meeting ( every other week )
When:
08/19/2021
2:00pm to 3:00pm
(UTC-07:00) America/Los Angeles
Where:
https://zoom.us/j/100511909
Organizer: Chris Kulla ckulla@...
View
|
By
osl-dev@lists.aswf.io Calendar <noreply@...>
·
#4719
·
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Event: OSL TSC meeting ( every other week ) - 08/19/2021
#cal-reminder
Reminder: OSL TSC meeting ( every other week )
When:
08/19/2021
2:00pm to 3:00pm
(UTC-07:00) America/Los Angeles
Where:
https://zoom.us/j/100511909
Organizer: Chris Kulla ckulla@...
View
Reminder: OSL TSC meeting ( every other week )
When:
08/19/2021
2:00pm to 3:00pm
(UTC-07:00) America/Los Angeles
Where:
https://zoom.us/j/100511909
Organizer: Chris Kulla ckulla@...
View
|
By
osl-dev@lists.aswf.io Calendar <noreply@...>
·
#4718
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Re: OCIOv2 with OSL native support, part II
Hi, Patrick. Answers inline.
Neato!
vector and color are built-in types for 3-vector and 3-color.
Aesthetically, I never liked having types in a shading language for vector4 (what are they for?) and
Hi, Patrick. Answers inline.
Neato!
vector and color are built-in types for 3-vector and 3-color.
Aesthetically, I never liked having types in a shading language for vector4 (what are they for?) and
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By
Larry Gritz
·
#4717
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Re: Cycles in the shader graph
So, underneath, it's really all flattened to just a simple list of shaders in the group (that's why we sometimes call them "layers"). Connections can only go from outputs of earlier numbered layers to
So, underneath, it's really all flattened to just a simple list of shaders in the group (that's why we sometimes call them "layers"). Connections can only go from outputs of earlier numbered layers to
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By
Larry Gritz
·
#4716
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Event: OSL TSC meeting ( every other week ) - 08/19/2021
#cal-reminder
Reminder: OSL TSC meeting ( every other week )
When:
08/19/2021
2:00pm to 3:00pm
(UTC-07:00) America/Los Angeles
Where:
https://zoom.us/j/100511909
Organizer: Chris Kulla ckulla@...
View
Reminder: OSL TSC meeting ( every other week )
When:
08/19/2021
2:00pm to 3:00pm
(UTC-07:00) America/Los Angeles
Where:
https://zoom.us/j/100511909
Organizer: Chris Kulla ckulla@...
View
|
By
osl-dev@lists.aswf.io Calendar <noreply@...>
·
#4715
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Cycles in the shader graph
Consider the following:
Shader A has parameters: diff, diff_tex, and diff_value
Shader B has parameters: value, tex, and output
I'd like to connect in this way:
A.diffuse ->
Consider the following:
Shader A has parameters: diff, diff_tex, and diff_value
Shader B has parameters: value, tex, and output
I'd like to connect in this way:
A.diffuse ->
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By
bbannayan@...
·
#4714
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OCIOv2 with OSL native support, part II
Hi OSL experts,
Finally, a prototype of the OpenColorIO library can generate a complete OSL shader from any color transformation (not yet implemented for everything but very close). Doing that
Hi OSL experts,
Finally, a prototype of the OpenColorIO library can generate a complete OSL shader from any color transformation (not yet implemented for everything but very close). Doing that
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By
Patrick Hodoul
·
#4713
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Upcoming Events
#cal-summary
Open Shading Language discussion list Upcoming Events OSL TSC meeting ( every other week )
When:
Thursday, August 19, 2021, 2:00pm to 3:00pm
(GMT-07:00) America/Los
Open Shading Language discussion list Upcoming Events OSL TSC meeting ( every other week )
When:
Thursday, August 19, 2021, 2:00pm to 3:00pm
(GMT-07:00) America/Los
|
By
osl-dev@lists.aswf.io Calendar <osl-dev@...>
·
#4712
·
|
|
Event: OSL TSC meeting ( every other week ) - 08/19/2021
#cal-reminder
Reminder: OSL TSC meeting ( every other week )
When:
08/19/2021
2:00pm to 3:00pm
(UTC-07:00) America/Los Angeles
Where:
https://zoom.us/j/100511909
Organizer: Chris Kulla ckulla@...
View
Reminder: OSL TSC meeting ( every other week )
When:
08/19/2021
2:00pm to 3:00pm
(UTC-07:00) America/Los Angeles
Where:
https://zoom.us/j/100511909
Organizer: Chris Kulla ckulla@...
View
|
By
osl-dev@lists.aswf.io Calendar <noreply@...>
·
#4711
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Upcoming Events
#cal-summary
Open Shading Language discussion list Upcoming Events OSL TSC meeting ( every other week )
When:
Thursday, August 19, 2021, 2:00pm to 3:00pm
(GMT-07:00) America/Los
Open Shading Language discussion list Upcoming Events OSL TSC meeting ( every other week )
When:
Thursday, August 19, 2021, 2:00pm to 3:00pm
(GMT-07:00) America/Los
|
By
osl-dev@lists.aswf.io Calendar <osl-dev@...>
·
#4710
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Re: OSL - brand booklet
Agreed, this is looking really good across the variety of use cases.
Is it wrong to have a favorite square? My favorite is easily the center square in color-band 4 of the blend shaded version. The
Agreed, this is looking really good across the variety of use cases.
Is it wrong to have a favorite square? My favorite is easily the center square in color-band 4 of the blend shaded version. The
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By
Stephen Friedman
·
#4709
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Crash with shader compiled to memory
Hello,
We have a weird crash with a shader, compiled on the fly with a OSLCompiler created on the stack, and loaded with LoadMemoryCompiledShader.
The crash occurs later, when calling optimize_group.
Hello,
We have a weird crash with a shader, compiled on the fly with a OSLCompiler created on the stack, and loaded with LoadMemoryCompiledShader.
The crash occurs later, when calling optimize_group.
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By
Thomas METAIS
·
#4708
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Re: OSL - brand booklet
+100
Amazing job, thanks Mario!!!
+100
Amazing job, thanks Mario!!!
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By
Alejandro Conty
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#4707
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Re: OSL - brand booklet
Love it! Fantastic work Mario.
mitch
Love it! Fantastic work Mario.
mitch
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By
Mitch Prater
·
#4706
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