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Review: restore doInitialization/doFinalization (issue1972042)
4 messages
Not sure, but I'll try to figure it out after I commit the change that seems to fix things. -- Larry Gritz l...@...
Not sure, but I'll try to figure it out after I commit the change that seems to fix things. -- Larry Gritz l...@...
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Larry Gritz
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time to break out the LLVM bugpoint tool
2 messages
You can find docs for it here: http://llvm.org/docs/Bugpoint.html It seems like this needs to become part of the tool chain so that we can isolate the LLVM problems, get a reduced test case, and get t
You can find docs for it here: http://llvm.org/docs/Bugpoint.html It seems like this needs to become part of the tool chain so that we can isolate the LLVM problems, get a reduced test case, and get t
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By
Erich Ocean
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Write a OSL back end for the GPU ?
10 messages
Hi, I would like to add OSL to our GPU renderer, but I have no idea on "how to write" a backend. Do you have an example or some instructions to help me to start ? I will start tomorrow morning, I hope
Hi, I would like to add OSL to our GPU renderer, but I have no idea on "how to write" a backend. Do you have an example or some instructions to help me to start ? I will start tomorrow morning, I hope
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By
Viewon01
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LLVM questions
I just posted this to the LLVM mail list, but will repeat here in case anybody lurking happens to know the answers... I think I just discovered the hard way that I can't keep adding to a single Module
I just posted this to the LLVM mail list, but will repeat here in case anybody lurking happens to know the answers... I think I just discovered the hard way that I can't keep adding to a single Module
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Larry Gritz
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OSL compilation under windows
2 messages
It sounds that several peoples are trying to compile under windows, either with Visual studio or with command line. So, maybe it will be interesting to add a VS2008 solution or to create another proje
It sounds that several peoples are trying to compile under windows, either with Visual studio or with command line. So, maybe it will be interesting to add a VS2008 solution or to create another proje
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Viewon01
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cosmetic fixes to the stats (issue1980044)
3 messages
Reviewers: dev-osl_imageworks.com, osl-dev_googlegroups.com, Description: Avoids printing stats when OSL didn't load any shaders. Avoids a few divisions by 0. Please review this at http://codereview.a
Reviewers: dev-osl_imageworks.com, osl-dev_googlegroups.com, Description: Avoids printing stats when OSL didn't load any shaders. Avoids a few divisions by 0. Please review this at http://codereview.a
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By
cku...@...
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Review:LLVM crash fixes! (issue1981043)
6 messages
Reviewers: , Description: For two weeks, I've been agonizing over LLVM-related bugs wherein the generated code crashes, and I finally have a fix. Ultimately, it came down to the fact that I was using
Reviewers: , Description: For two weeks, I've been agonizing over LLVM-related bugs wherein the generated code crashes, and I finally have a fix. Ultimately, it came down to the fact that I was using
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By
larry...@...
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Review: minor LLVM adjustments (issue1940045)
2 messages
Reviewers: , Description: Some more things I noticed during debugging, just cleaning up: some new assertions; things that should probably always have been declared 'inline' but were not; typos; clarif
Reviewers: , Description: Some more things I noticed during debugging, just cleaning up: some new assertions; things that should probably always have been declared 'inline' but were not; typos; clarif
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By
larry...@...
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add method to compute closure memory usage (issue1943047)
Reviewers: osl-dev_googlegroups.com, dev-osl_imageworks.com, Description: Add a method that measures how big a closure is. Useful to track the amount of memory taken up by pools of closures on the ren
Reviewers: osl-dev_googlegroups.com, dev-osl_imageworks.com, Description: Add a method that measures how big a closure is. Useful to track the amount of memory taken up by pools of closures on the ren
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By
cku...@...
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Review: more LLVM opt fiddling, better stats (issue1960046)
4 messages
Reviewers: , Description: More fiddling with optimization passes brings big performance increase. I'm back now to separate function & module pass management. The breakdown is: llvm-gcc does substantia
Reviewers: , Description: More fiddling with optimization passes brings big performance increase. I'm back now to separate function & module pass management. The breakdown is: llvm-gcc does substantia
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By
larry...@...
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Is Intel Thread Building Blocks actually used for anything?
3 messages
I grep'd the source and didn't see any actual usage...
I grep'd the source and didn't see any actual usage...
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By
Erich Ocean
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Review: LLVM more static compilation (issue1983048)
2 messages
Reviewers: , Description: Move more functions from llvm_ops.cpp (llvm compiled) into static compilation and just call those functions from llvm-generated code. This round, we're talking about the prin
Reviewers: , Description: Move more functions from llvm_ops.cpp (llvm compiled) into static compilation and just call those functions from llvm-generated code. This round, we're talking about the prin
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By
larry...@...
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Ptex in OpenShadingLanguage
8 messages
I have some code towards adding Ptex support to OSL that I'm getting ready to finish and submit for inclusion. Before I do, I wanted to verify that I'm the only one working on this. Thanks! Best, Eric
I have some code towards adding Ptex support to OSL that I'm getting ready to finish and submit for inclusion. Before I do, I wanted to verify that I'm the only one working on this. Thanks! Best, Eric
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By
Erich Ocean
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Review: LLVM pass tweaking (issue1994043)
2 messages
Reviewers: , Description: Pass tweaking. Speeds up a bit more. All tests still pass. Please review this at http://codereview.appspot.com/1994043/ Affected files: src/liboslexec/llvm_instance.cpp Index
Reviewers: , Description: Pass tweaking. Speeds up a bit more. All tests still pass. Please review this at http://codereview.appspot.com/1994043/ Affected files: src/liboslexec/llvm_instance.cpp Index
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By
larry...@...
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Review: delete functions for more speed! (issue1980048)
3 messages
Reviewers: , Description: After JITing, delete the IR for the shader layers. I did this to save memory (it does), but it also sped up my renders substantially. Of course it does -- we aren't optimizin
Reviewers: , Description: After JITing, delete the IR for the shader layers. I did this to save memory (it does), but it also sped up my renders substantially. Of course it does -- we aren't optimizin
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larry...@...
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disable LLVM stack trace mechanism (issue1969047)
2 messages
Reviewers: dev-osl_imageworks.com, osl-dev_googlegroups.com, Description: This seems to interact incorrectly with applications that define their own signal handlers. Please review this at http://coder
Reviewers: dev-osl_imageworks.com, osl-dev_googlegroups.com, Description: This seems to interact incorrectly with applications that define their own signal handlers. Please review this at http://coder
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By
cku...@...
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Review: move texture to RendererServices (issue2061043)
Reviewers: , Description: 1. Add texture() and get_texture_info() callbacks to the RendererServices. The default implementation simply call OIIO textures routines as usual. But a rendering system can
Reviewers: , Description: 1. Add texture() and get_texture_info() callbacks to the RendererServices. The default implementation simply call OIIO textures routines as usual. But a rendering system can
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larry...@...
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Review: move texture to RendererServices (issue2061043)
2 messages
Wow, a much appreciated update! perhaps your renderer can then intercept the texture calls on the way to OIIO and, for those rays that are so blurred out that their quality matters little, adjust the
Wow, a much appreciated update! perhaps your renderer can then intercept the texture calls on the way to OIIO and, for those rays that are so blurred out that their quality matters little, adjust the
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By
Erich Ocean
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Review: texture fixes for llvm
2 messages
Sorry for the email review, codereview.appspot.com seems to be down today. I noticed in yesterday's texture overhaul that the way we deal with optional "blur" and "width" arguments to texture() are pr
Sorry for the email review, codereview.appspot.com seems to be down today. I noticed in yesterday's texture overhaul that the way we deal with optional "blur" and "width" arguments to texture() are pr
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By
Larry Gritz
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LLVM talk on OSL?
2 messages
The developer meeting for LLVM this year is Nov 4. They're taking speaker applications here: http://llvm.org/devmtg/talk.php Is anyone on the OSL team interested in speaking? I'm certain the group wou
The developer meeting for LLVM this year is Nov 4. They're taking speaker applications here: http://llvm.org/devmtg/talk.php Is anyone on the OSL team interested in speaking? I'm certain the group wou
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By
Erich Ocean
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